main
Kay 2 weeks ago
commit 921d1c37c6
  1. 27
      .README.template.md
  2. 33
      .gitignore
  3. 29
      .gitlab-ci.yml
  4. 18
      CHANGELOG.md
  5. 459
      LICENSE
  6. 85
      README.md
  7. 77
      build.gradle
  8. 16
      gradle.properties
  9. BIN
      gradle/wrapper/gradle-wrapper.jar
  10. 5
      gradle/wrapper/gradle-wrapper.properties
  11. 234
      gradlew
  12. 89
      gradlew.bat
  13. BIN
      libs/baritone-unoptimized-fabric-1.8.0.jar
  14. 10
      settings.gradle
  15. 1003
      src/main/java/net/fabricmc/example/Dreamer.java
  16. 25
      src/main/java/net/fabricmc/example/ExampleMod.java
  17. 19
      src/main/java/net/fabricmc/example/mixin/ExampleMixin.java
  18. BIN
      src/main/resources/assets/modid/icon.png
  19. 38
      src/main/resources/fabric.mod.json
  20. 14
      src/main/resources/modid.mixins.json

@ -0,0 +1,27 @@
## install
**Note: this mod is client side only and won't work on servers**
**very WIP**
See the pipeline artifacts for the latest build here https://code.eutychia.org/kay/minecraft-auto-speedrunner/-/pipelines (click the 3 little dots on the right of the latest build)
Place this mod's `.jar` file inside your `mods` folder
You also **need** the `libs/baritone-unoptimized-fabric-1.8.0.jar` file in your mods folder also when running
## features
- baritone for movement
- slap autotool on top (probs just meteor or someshit)
- slap mob aimbot/triggerbot on top (probs just meteor or someshit)
- slap bed aura for dragoon (probs just meteor or someshit)
- slap autofood (probs just meteor or someshit)
- gonna need an autocrafting mod (probably gonna have to make this one)
- shield aura ?
- probs gonna need to make something to get stronghold (u can trace direct line of eye throw and it will intersect with exact middle of chunk)
- probs gonna need custom logic for end portal eyes activation
- bow aimbot might be a more reliable but slower idea ?
- ????
- profit

33
.gitignore vendored

@ -0,0 +1,33 @@
# gradle
.gradle/
build/
out/
classes/
# eclipse
*.launch
# idea
.idea/
*.iml
*.ipr
*.iws
# vscode
.settings/
.vscode/
bin/
.classpath
.project
# macos
*.DS_Store
# fabric
run/

@ -0,0 +1,29 @@
---
include:
- project: "kay/ci-templates"
file:
- "/Semantic-Release.gitlab-ci.yml"
stages:
- build
- review
image: openjdk:17-jdk
before_script:
- export GRADLE_USER_HOME=`pwd`/.gradle
cache:
paths:
- .gradle/wrapper
- .gradle/caches
build:
stage: build
script:
- ./gradlew build
artifacts:
paths:
- build/libs/*.jar
only:
- main

@ -0,0 +1,18 @@
# [1.1.0](https://code.eutychia.org/kay/minecraft-auto-speedrunner/compare/v1.0.0...v1.1.0) (2022-06-26)
### Features
* Update readme ([9cdb1be](https://code.eutychia.org/kay/minecraft-auto-speedrunner/commit/9cdb1beb9db4dd8fbf95358adda298d693142036))
# 1.0.0 (2022-06-26)
### Bug Fixes
* Remove add review stage ([293b418](https://code.eutychia.org/kay/minecraft-auto-speedrunner/commit/293b4186bd38969b2f81102377bfcc734601c446))
### Features
* Add semantic release ([efa6b6e](https://code.eutychia.org/kay/minecraft-auto-speedrunner/commit/efa6b6edcafeb5a4ee27e08affc17b9a49de6f68))

@ -0,0 +1,459 @@
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@ -0,0 +1,85 @@
# [minecraft-auto-speedrunner](https://code.juke.fr/kay/minecraft-auto-speedrunner)
a mod to make steve game end the dragon by itself
## install
**Note: this mod is client side only and won't work on servers**
**very WIP**
See the pipeline artifacts for the latest build here https://code.eutychia.org/kay/minecraft-auto-speedrunner/-/pipelines (click the 3 little dots on the right of the latest build)
Place this mod's `.jar` file inside your `mods` folder
You also **need** the `libs/baritone-unoptimized-fabric-1.8.0.jar` file in your mods folder also when running
## features
- baritone for movement
- slap autotool on top (probs just meteor or someshit)
- slap mob aimbot/triggerbot on top (probs just meteor or someshit)
- slap bed aura for dragoon (probs just meteor or someshit)
- slap autofood (probs just meteor or someshit)
- gonna need an autocrafting mod (probably gonna have to make this one)
- shield aura ?
- probs gonna need to make something to get stronghold (u can trace direct line of eye throw and it will intersect with exact middle of chunk)
- probs gonna need custom logic for end portal eyes activation
- bow aimbot might be a more reliable but slower idea ?
- ????
- profit
## License
Most all of my work is now licensed under **a modified** [CC-BY-NC-SA 4.0 AFEdit](https://code.juke.fr/kay/license/raw/branch/main/LICENSE) plus accounting for states existing in our world on top of capitalism.
This is a weird choice for code right?
Here are a few key reasons:
- my definition of "open" involves being able to share and modify, you are able to do such things, just not make money off of it, or oppress people
- my definition of "free" involves being able to share and modify, you are able to do such things, not just make money off of it, or oppressing people
So no, amongst other things, this list is not exhaustive,
- you cannot have somebody work on my tool and redistribute it to your employees
- you cannot resell copies of this because in this age distribution is not done with floppy disks and the internet is a thing
- you cannot use it to generate revenue yourself
- you cannot use it to "generate value" in a capitalistic sense
- you cannot use it in any military capacity
- you cannot use it in any law enforcement capacity
- you cannot use it in any state backed capacity
- you cannot use it in any surveillance capacity
- you cannot use it if you represent the interests of a state
- you cannot use it to oppress, spy, control in any capacity
- you cannot use it to injure, harm, kill, whether physically or psychologically
You can, however,
- change it to do whatever you please
- share it to anyone you please with attribution and under the same license
- use it as much as you please
- and probably a bunch of other cool things that are possible outside of a capitalistic, imperialistic frame of reference that permeates the tech scene
Most of the "arguments" for how "free" and "open" source licenses are done still to this day stem from archaic concepts that might not even be relevant these days and I fail to see the issue with this license not being "interoperable" with a bunch of what I deem to be "bad" licenses, as they all allow for commercial usage.
I also will not make any attempts to monetize these works and will at most ever offer the possibility to donate to me directly if you enjoy what I do.
Thank you that is all.
## Development
To clone the repository locally:
```bash
$ git clone https://code.juke.fr/kay/minecraft-auto-speedrunner.git
```
## Contributing
More to come later.
### Issues
Open new issues by mailing [eutychia.gitlab+minecraft-auto-speedrunner-issue@gmail.com](mailto:eutychia.gitlab+minecraft-auto-speedrunner-issue@gmail.com)
---
beep boop

@ -0,0 +1,77 @@
plugins {
id 'fabric-loom' version '0.10-SNAPSHOT'
id 'maven-publish'
}
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
archivesBaseName = project.archives_base_name
version = project.mod_version
group = project.maven_group
repositories {
// Add repositories to retrieve artifacts from in here.
// You should only use this when depending on other mods because
// Loom adds the essential maven repositories to download Minecraft and libraries from automatically.
// See https://docs.gradle.org/current/userguide/declaring_repositories.html
// for more information about repositories.
flatDir {
dirs 'libs'
}
}
dependencies {
// To change the versions see the gradle.properties file
minecraft "com.mojang:minecraft:${project.minecraft_version}"
mappings "net.fabricmc:yarn:${project.yarn_mappings}:v2"
modImplementation "net.fabricmc:fabric-loader:${project.loader_version}"
// Fabric API. This is technically optional, but you probably want it anyway.
modImplementation "net.fabricmc.fabric-api:fabric-api:${project.fabric_version}"
modImplementation "baritone-unoptimized-fabric:baritone-unoptimized-fabric:1.8.0"
}
processResources {
inputs.property "version", project.version
filesMatching("fabric.mod.json") {
expand "version": project.version
}
}
tasks.withType(JavaCompile).configureEach {
// Minecraft 1.18 (1.18-pre2) upwards uses Java 17.
it.options.release = 17
}
java {
// Loom will automatically attach sourcesJar to a RemapSourcesJar task and to the "build" task
// if it is present.
// If you remove this line, sources will not be generated.
withSourcesJar()
}
jar {
from("LICENSE") {
rename { "${it}_${project.archivesBaseName}"}
}
}
// configure the maven publication
publishing {
publications {
mavenJava(MavenPublication) {
from components.java
}
}
// See https://docs.gradle.org/current/userguide/publishing_maven.html for information on how to set up publishing.
repositories {
// Add repositories to publish to here.
// Notice: This block does NOT have the same function as the block in the top level.
// The repositories here will be used for publishing your artifact, not for
// retrieving dependencies.
}
}

@ -0,0 +1,16 @@
# Done to increase the memory available to gradle.
org.gradle.jvmargs=-Xmx1G
# Fabric Properties
# check these on https://fabricmc.net/versions.html
minecraft_version=1.18.1
yarn_mappings=1.18.1+build.1
loader_version=0.12.12
# Mod Properties
mod_version = 1.0.0
maven_group = com.example
archives_base_name = fabric-example-mod
# Dependencies
fabric_version=0.44.0+1.18

Binary file not shown.

@ -0,0 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3.1-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

234
gradlew vendored

@ -0,0 +1,234 @@
#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
APP_NAME="Gradle"
APP_BASE_NAME=${0##*/}
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Collect all arguments for the java command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

89
gradlew.bat vendored

@ -0,0 +1,89 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

@ -0,0 +1,10 @@
pluginManagement {
repositories {
maven {
name = 'Fabric'
url = 'https://maven.fabricmc.net/'
}
mavenCentral()
gradlePluginPortal()
}
}

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@ -0,0 +1,25 @@
package net.fabricmc.example;
import net.fabricmc.api.ModInitializer;
import net.fabricmc.fabric.api.client.command.v1.ClientCommandManager;
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
import net.minecraft.text.LiteralText;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
public class ExampleMod implements ModInitializer {
public static final Logger LOGGER = LogManager.getLogger("modid");
@Override
public void onInitialize() {
LOGGER.info("hello dreamers");
ClientCommandManager.DISPATCHER.register(
ClientCommandManager.literal("dream").executes(context -> {
ClientTickEvents.END_CLIENT_TICK.register(new Dreamer());
return 1;
})
);
}
}

@ -0,0 +1,19 @@
package net.fabricmc.example.mixin;
import baritone.api.BaritoneAPI;
import net.fabricmc.example.ExampleMod;
import net.minecraft.client.gui.screen.TitleScreen;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(TitleScreen.class)
public class ExampleMixin {
@Inject(at = @At("HEAD"), method = "init()V")
private void init(CallbackInfo info) {
ExampleMod.LOGGER.info("This line is printed by an example mod mixin!");
System.out.println(BaritoneAPI.getProvider().getPrimaryBaritone());
}
}

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@ -0,0 +1,38 @@
{
"schemaVersion": 1,
"id": "modid",
"version": "${version}",
"name": "Example Mod",
"description": "This is an example description! Tell everyone what your mod is about!",
"authors": [
"Me!"
],
"contact": {
"homepage": "https://fabricmc.net/",
"sources": "https://github.com/FabricMC/fabric-example-mod"
},
"license": "CC0-1.0",
"icon": "assets/modid/icon.png",
"environment": "*",
"entrypoints": {
"main": [
"net.fabricmc.example.ExampleMod"
]
},
"mixins": [
"modid.mixins.json"
],
"depends": {
"fabricloader": ">=0.11.3",
"fabric": "*",
"minecraft": "1.18.x",
"java": ">=17"
},
"suggests": {
"another-mod": "*"
}
}

@ -0,0 +1,14 @@
{
"required": true,
"minVersion": "0.8",
"package": "net.fabricmc.example.mixin",
"compatibilityLevel": "JAVA_16",
"mixins": [
],
"client": [
"ExampleMixin"
],
"injectors": {
"defaultRequire": 1
}
}
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