newlicense

main
Kay 5 months ago
commit b39c601279

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## install
### repository
The latest automatic release is always on https://juke.fr
```bash
$ git clone https://code.juke.fr/kay/juke-fr.git
$ yarn
```

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{
"presets": ["next/babel"],
"plugins": [
[
"prismjs",
{
"languages": ["glsl"]
}
]
]
}

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module.exports = {
root: true,
parser: '@typescript-eslint/parser', // Specifies the ESLint parser
extends: [
'plugin:react/recommended', // Uses the recommended rules from @eslint-plugin-react
'plugin:@typescript-eslint/recommended', // Uses the recommended rules from the @typescript-eslint/eslint-plugin
'plugin:@next/next/recommended',
'plugin:prettier/recommended',
],
parserOptions: {
ecmaVersion: 2018, // Allows for the parsing of modern ECMAScript features
sourceType: 'module', // Allows for the use of imports
ecmaFeatures: {
jsx: true, // Allows for the parsing of JSX
},
},
rules: {
// Place to specify ESLint rules. Can be used to overwrite rules specified from the extended configs
// e.g. "@typescript-eslint/explicit-function-return-type": "off",
'react/prop-types': 'off',
'react/react-in-jsx-scope': 'off',
},
settings: {
react: {
version: 'detect', // Tells eslint-plugin-react to automatically detect the version of React to use
},
},
};

35
.gitignore vendored

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# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
# dependencies
/node_modules
/.pnp
.pnp.js
# testing
/coverage
# next.js
/.next/
/out/
# production
/build
# misc
.DS_Store
*.pem
# debug
npm-debug.log*
yarn-debug.log*
yarn-error.log*
.pnpm-debug.log*
# local env files
.env*.local
# vercel
.vercel
# typescript
*.tsbuildinfo

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---
include:
- template: Auto-DevOps.gitlab-ci.yml
- project: 'kay/ci-templates'
file:
- '/Semantic-Release.gitlab-ci.yml'
variables:
# TEST_DISABLED: 'true'
# CODE_QUALITY_DISABLED: "true"
# LICENSE_MANAGEMENT_DISABLED: "true"
# BROWSER_PERFORMANCE_DISABLED: "true"
# LOAD_PERFORMANCE_DISABLED: "true"
# SAST_DISABLED: "true"
# SECRET_DETECTION_DISABLED: "true"
# DEPENDENCY_SCANNING_DISABLED: "true"
# CONTAINER_SCANNING_DISABLED: "true"
# DAST_DISABLED: "true"
# REVIEW_DISABLED: "true"
# CODE_INTELLIGENCE_DISABLED: "true"
# CLUSTER_IMAGE_SCANNING_DISABLED: "true"
POSTGRES_ENABLED: 'false'
NEXT_TELEMETRY_DISABLED: 1
test:
variables:
BUILDPACK_URL: https://code.eutychia.org/kay/heroku-buildpack-nodejs-playwright
production:
environment:
url: 'http://$KUBE_INGRESS_BASE_DOMAIN'

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@kay:registry=https://code.juke.fr/api/packages/kay/npm/

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module.exports = {
semi: true,
trailingComma: 'all',
singleQuote: true,
printWidth: 80,
tabWidth: 2,
};

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# [1.7.0](https://code.eutychia.org/kay/juke-fr/compare/v1.6.1...v1.7.0) (2022-07-03)
### Bug Fixes
* doc escape [skip ci] ([f091d24](https://code.eutychia.org/kay/juke-fr/commit/f091d24d1ffdb4814c50e71731910f2bc3e7133c))
### Features
* Switch to template readme [skip ci] ([cce5a6f](https://code.eutychia.org/kay/juke-fr/commit/cce5a6f6575d988468b9bee5a27848ad35be4382))
## [1.6.1](https://code.eutychia.org/kay/juke-fr/compare/v1.6.0...v1.6.1) (2022-06-26)
### Bug Fixes
* Add back font style ([2fc3677](https://code.eutychia.org/kay/juke-fr/commit/2fc36779234af5cf13d74e9dcf21caf7bef9b23f))
* Show latest tag ([fa9aa4a](https://code.eutychia.org/kay/juke-fr/commit/fa9aa4a05d73cd68aea75a8f9eb9221af5b71e1f))
# [1.6.0](https://code.eutychia.org/kay/juke-fr/compare/v1.5.0...v1.6.0) (2022-06-26)
### Bug Fixes
* Remove uneeded files ([7c5ffd1](https://code.eutychia.org/kay/juke-fr/commit/7c5ffd14327dd7f047bff8b09722b4fc6f3f44a9))
### Features
* Doc single npx command ([12ac262](https://code.eutychia.org/kay/juke-fr/commit/12ac262301f70f051d4ba0d0b977e493bf206f70))
# [1.5.0](https://code.eutychia.org/kay/juke-fr/compare/v1.4.0...v1.5.0) (2022-06-26)
### Bug Fixes
* Fix standlone build ([2d67cc1](https://code.eutychia.org/kay/juke-fr/commit/2d67cc129ff42341d5dd17c3f7d0570b15cc7fee))
### Features
* Add bin docs ([c97f7f0](https://code.eutychia.org/kay/juke-fr/commit/c97f7f0fd5fe95743ce3d9f7594bd7e8ba40ecd0))
* Add node bin ([23bf3c4](https://code.eutychia.org/kay/juke-fr/commit/23bf3c4ff327addb6deff5d4286b9f84c89a89d7))
* Add packages to devdeps for standalone build ([e447eaa](https://code.eutychia.org/kay/juke-fr/commit/e447eaab673bffbebd35fb3a080fed360f7f73f1))
* Switch to @kay/komponents ([26e6e5a](https://code.eutychia.org/kay/juke-fr/commit/26e6e5a3cdc9a9533456354685d1ee74724081d7))
# [1.4.0](https://code.eutychia.org/kay/juke-fr/compare/v1.3.0...v1.4.0) (2022-06-26)
### Features
* Update readme ([e1f4e10](https://code.eutychia.org/kay/juke-fr/commit/e1f4e10c5408145322c7eedecae0b9ecc1fdc340))
# [1.3.0](https://code.eutychia.org/kay/juke-fr/compare/v1.2.0...v1.3.0) (2022-06-26)
### Features
* Remove unecessay chakra provider wrapper ([0a8dd18](https://code.eutychia.org/kay/juke-fr/commit/0a8dd18ae96cfd5c79ca1910d686645806832933))
# [1.2.0](https://code.eutychia.org/kay/juke-fr/compare/v1.1.0...v1.2.0) (2022-06-26)
### Features
* Update readme ([0e0e01c](https://code.eutychia.org/kay/juke-fr/commit/0e0e01c82da0338d92f59d66d4bca48d931f8e4e))
# [1.1.0](https://code.eutychia.org/kay/juke-fr/compare/v1.0.0...v1.1.0) (2022-06-26)
### Features
* Update readme ([5738b67](https://code.eutychia.org/kay/juke-fr/commit/5738b67da9b8a7ba6ce42b3871cd3f7fd38ac27e))

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FROM node:16-alpine AS deps
# Check https://github.com/nodejs/docker-node/tree/b4117f9333da4138b03a546ec926ef50a31506c3#nodealpine to understand why libc6-compat might be needed.
RUN apk add --no-cache libc6-compat
WORKDIR /app
COPY package.json yarn.lock ./
RUN yarn install --frozen-lockfile
# If using npm with a `package-lock.json` comment out above and use below instead
# COPY package.json package-lock.json ./
# RUN npm ci
# Rebuild the source code only when needed
FROM node:16-alpine AS builder
WORKDIR /app
COPY --from=deps /app/node_modules ./node_modules
COPY . .
# Next.js collects completely anonymous telemetry data about general usage.
# Learn more here: https://nextjs.org/telemetry
# Uncomment the following line in case you want to disable telemetry during the build.
# ENV NEXT_TELEMETRY_DISABLED 1
RUN yarn build
# If using npm comment out above and use below instead
# RUN npm run build
# Production image, copy all the files and run next
FROM node:16-alpine AS runner
WORKDIR /app
ENV NODE_ENV production
# Uncomment the following line in case you want to disable telemetry during runtime.
# ENV NEXT_TELEMETRY_DISABLED 1
RUN addgroup --system --gid 1001 nodejs
RUN adduser --system --uid 1001 nextjs
# You only need to copy next.config.js if you are NOT using the default configuration
# COPY --from=builder /app/next.config.js ./
COPY --from=builder /app/public ./public
COPY --from=builder /app/package.json ./package.json
# Automatically leverage output traces to reduce image size
# https://nextjs.org/docs/advanced-features/output-file-tracing
COPY --from=builder --chown=nextjs:nodejs /app/.next/standalone ./
COPY --from=builder --chown=nextjs:nodejs /app/.next/static ./.next/static
USER nextjs
EXPOSE 5000
ENV PORT 5000
CMD ["node", "server.js"]

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@ -0,0 +1,69 @@
# [juke-fr](https://code.juke.fr/kay/juke-fr)
site built in typescript with next.js, chakra ui, framer motion, three.js available on juke.fr
## install
### repository
The latest automatic release is always on https://juke.fr
```bash
$ git clone https://code.juke.fr/kay/juke-fr.git
$ yarn
```
## License
Most all of my work is now licensed under **a modified** [CC-BY-NC-SA 4.0 AFEdit](https://code.juke.fr/kay/license/raw/branch/main/LICENSE) plus accounting for states existing in our world on top of capitalism.
This is a weird choice for code right?
Here are a few key reasons:
- my definition of "open" involves being able to share and modify, you are able to do such things, just not make money off of it, or oppress people
- my definition of "free" involves being able to share and modify, you are able to do such things, not just make money off of it, or oppressing people
So no, amongst other things, this list is not exhaustive,
- you cannot have somebody work on my tool and redistribute it to your employees
- you cannot resell copies of this because in this age distribution is not done with floppy disks and the internet is a thing
- you cannot use it to generate revenue yourself
- you cannot use it to "generate value" in a capitalistic sense
- you cannot use it in any military capacity
- you cannot use it in any law enforcement capacity
- you cannot use it in any state backed capacity
- you cannot use it in any surveillance capacity
- you cannot use it if you represent the interests of a state
- you cannot use it to oppress, spy, control in any capacity
- you cannot use it to injure, harm, kill, whether physically or psychologically
You can, however,
- change it to do whatever you please
- share it to anyone you please with attribution and under the same license
- use it as much as you please
- and probably a bunch of other cool things that are possible outside of a capitalistic, imperialistic frame of reference that permeates the tech scene
Most of the "arguments" for how "free" and "open" source licenses are done still to this day stem from archaic concepts that might not even be relevant these days and I fail to see the issue with this license not being "interoperable" with a bunch of what I deem to be "bad" licenses, as they all allow for commercial usage.
I also will not make any attempts to monetize these works and will at most ever offer the possibility to donate to me directly if you enjoy what I do.
Thank you that is all.
## Development
To clone the repository locally:
```bash
$ git clone https://code.juke.fr/kay/juke-fr.git
```
## Contributing
More to come later.
### Issues
Open new issues by mailing [eutychia.gitlab+juke-fr-issue@gmail.com](mailto:eutychia.gitlab+juke-fr-issue@gmail.com)
---
beep boop

@ -0,0 +1,22 @@
import { Box, Heading, Text } from '@chakra-ui/react';
const AboutCapitalisms = () => {
return (
<Box mb={12}>
<Heading mb={6} as="h2" size="md">
Capitalisms
</Heading>
<Text>
<b>2017 to 2019</b>&ensp; Worked for Travelcar
</Text>
<Text>
<b>2019 to 2020</b>&ensp; Freelance work on Malt and Comet
</Text>
<Text>
<b>2020 to 2022</b>&ensp; Working for La Javaness
</Text>
</Box>
);
};
export default AboutCapitalisms;

@ -0,0 +1,78 @@
import { LinkIcon } from '@chakra-ui/icons';
import {
Box,
Button,
Heading,
List,
ListIcon,
ListItem,
} from '@chakra-ui/react';
const AboutLink = ({
url,
text,
iconColor,
}: {
url: string;
text: string;
iconColor: string;
}) => {
return (
<ListItem>
<Button
href={url}
target="_blank"
as="a"
variant="ghost"
style={{
whiteSpace: 'normal',
wordWrap: 'break-word',
textAlign: 'left',
}}
>
<ListIcon as={LinkIcon} color={iconColor} />
{text}
</Button>
</ListItem>
);
};
const AboutLinks = ({ iconColor }: { iconColor: string }) => {
return (
<Box>
<Heading mb={6} as="h2" size="md">
Hypertext references
</Heading>
<List spacing={3}>
<AboutLink
url="https://code.juke.fr/kay"
text="code is hosted on code.juke.fr"
iconColor={iconColor}
/>
<AboutLink
url="https://matrix.to/#/@kay:juke.fr"
text="chat via matrix at @kay:juke.fr"
iconColor={iconColor}
/>
<AboutLink
url="mailto:site[at]juke[dot]fr?subject=Make sure to replace the [at] and [dot] in the email"
text="email is site[at]juke[dot]fr"
iconColor={iconColor}
/>
<AboutLink
url="https://ko-fi.com/kthnx/"
text="donate on ko-fi"
iconColor={iconColor}
/>
<AboutLink
url="https://liberapay.com/kthnx/"
text="donate on liberapay"
iconColor={iconColor}
/>
</List>
</Box>
);
};
export default AboutLinks;

@ -0,0 +1,26 @@
import React, { createContext, useContext, useMemo, useState } from 'react';
import Introduction from './Introduction';
const AppContext = createContext(null);
// so we dont have GL Context loss on page switch
const introInstance = <Introduction />;
export function AppWrapper({ children }: { children: React.ReactElement }) {
const [appState, setAppState] = useState({ introInstance });
const appContextState = useMemo(
() => ({ appState, setAppState }),
[appState, setAppState],
);
return (
<AppContext.Provider value={appContextState as any}>
{children}
</AppContext.Provider>
);
}
export function useAppContext() {
return useContext(AppContext);
}

@ -0,0 +1,26 @@
import { Container } from '@chakra-ui/react';
import dynamic from 'next/dynamic';
import IntroductionText from './IntroductionText';
const Introduction = () => {
// we only want to render this component on the client (with webgl)
const Jinx = dynamic(() => import('./Jinx'), {
ssr: false,
});
return (
<Container maxW="container.md" centerContent>
<div
style={{
minHeight: 420,
width: '100%',
}}
>
<Jinx />
</div>
<IntroductionText />
</Container>
);
};
export default Introduction;

@ -0,0 +1,51 @@
import { Flex, Text } from '@chakra-ui/react';
import { useAppSelector } from './store/hooks';
import { selectShowEditor } from './store/showEditor';
const IntroductionHeader = () => {
return (
<Text>
Henlo, I&apos;m <b>k</b>, a backend web developer (mostly, i have no clue
what i&apos;m doing)
</Text>
);
};
const IntroductionBody = () => {
return (
<Text mb={12}>
<b>K</b> is a <b>25 year-old non-binary/agender robo</b>. You can use any{' '}
<b>neutral pronouns</b> for them (english: they or it, french: iel ou
lea). It currently lives and works near <b>Paris</b>. They like anything
that has to do with <b>technology</b> and hacking stuff (code, video,
music, etc.). It creates mostly ephemeral, always <b>open source</b> pet
projects. They are very much pro <b>data rights</b> and against rising
worldwide fascistic ideology and oppression.
</Text>
);
};
const IntroductionText = () => {
const showEditor = useAppSelector(selectShowEditor);
return (
<>
<Flex
direction="column"
background={'purple.200'}
px={6}
py={4}
rounded={6}
roundedTop={showEditor ? 0 : 6}
mb={6}
mt={-6}
w="100%"
color="#2b2e3b"
>
<IntroductionHeader />
</Flex>
<IntroductionBody />
</>
);
};
export default IntroductionText;

@ -0,0 +1,46 @@
.editorContainer {
counter-reset: line;
outline: none;
max-width: 100%;
}
.lineNumber:before {
color: #282a36;
position: absolute;
z-index: -1;
right: 100%;
margin-right: 10px;
text-align: right;
opacity: 0.8;
user-select: none;
counter-increment: line;
content: counter(line);
}
.lineNumberDark:before {
color: #f8f8f2;
position: absolute;
z-index: -1;
right: 100%;
margin-right: 10px;
text-align: right;
opacity: 0.3;
user-select: none;
counter-increment: line;
content: counter(line);
}
.canvas canvas {
width: 420px !important;
height: 420px !important;
}
.label {
color: #bd93f9;
width: 100%;
text-transform: uppercase;
}
.label:before {
content: '//';
}

@ -0,0 +1,306 @@
import { Box, useToast, Text, Flex } from '@chakra-ui/react';
import { A11y, A11yAnnouncer, useUserPreferences } from '@react-three/a11y';
import { Canvas, useLoader } from '@react-three/fiber';
import { useEffect, useRef, useState } from 'react';
import { animated, useSpring } from 'react-spring';
import {
ACESFilmicToneMapping,
PerspectiveCamera,
sRGBEncoding,
Vector2,
} from 'three';
import { TextureLoader } from 'three/src/loaders/TextureLoader';
import jinx from './assets/jinx.png';
import styles from './Jinx.module.css';
import JinxEditor from './JinxEditor';
import JinxMyBeloved from './JinxMyBeloved';
import getRandomShader from './shaders/index';
import {
selectFragmentShader,
updateFragmentShader,
} from './store/fragmentShader';
import { useAppDispatch, useAppSelector } from './store/hooks';
import {
selectPrefersReducedMotion,
update as updatePrefersReducedMotion,
} from './store/prefersReducedMotion';
import { selectTimer } from './store/timer';
import { add as addToaster, selectToasters } from './store/toasters';
interface IScale {
base: number;
hover: number;
click: number;
}
const getScale = (prefersReducedMotion: boolean): IScale => {
if (prefersReducedMotion) {
return {
base: 1,
hover: 1.05,
click: 1.1,
};
}
return {
base: 1,
hover: 1.1,
click: 1.3,
};
};
const checkForWebGL = () => {
try {
const canvas = document.createElement('canvas');
return !!(
window.WebGLRenderingContext &&
(canvas.getContext('webgl') || canvas.getContext('experimental-webgl'))
);
} catch (e) {
return false;
}
};
const getRandomValue = (lower: number, upper: number) => {
return Math.random() * (upper - lower) + lower;
};
const getWindowDimensions = () => {
const { innerWidth: width, innerHeight: height } = window;
return {
width,
height,
};
};
export default function Jinx() {
const toast = useToast();
const { a11yPrefersState } = useUserPreferences();
// redux
const fragmentShader = useAppSelector(selectFragmentShader);
const toasters = useAppSelector(selectToasters);
const timer = useAppSelector(selectTimer);
const prefersReducedMotion = useAppSelector(selectPrefersReducedMotion);
const dispatch = useAppDispatch();
const setRandomFragmentShader = () => {
dispatch(
updateFragmentShader(
getRandomShader(fragmentShader, prefersReducedMotion),
),
);
};
// refs
const canvasRef = useRef<HTMLCanvasElement>(null);
// state
const [vertexShader, setVertexShader] = useState<string>(`varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}`);
const [hoverV, setHoverV] = useState<number>(-30);
const [springState, setSpringState] = useState(false);
const [hoverState, setHoverState] = useState(false);
const [clientSize, setClientSize] = useState(getWindowDimensions());
const [hasWebGL, setHasWebGL] = useState(false);
// rendering
const deltaMultiplier = prefersReducedMotion ? 1 : 5;
const jinxTexture = useLoader(TextureLoader, jinx.src);
const shader = {
uniforms: {
u_time: { value: timer.getElapsedTime() * deltaMultiplier },
u_resolution: { value: new Vector2(420, 420) },
u_texture: { value: jinxTexture },
},
vertexShader,
fragmentShader: fragmentShader,
};
const perspective = 800;
const fov = (180 * (2 * Math.atan(420 / 2 / perspective))) / Math.PI;
const camera = new PerspectiveCamera(fov, 420 / 420, 1, 1000);
camera.position.set(0, 0, perspective);
const jinxSpring = useSpring({
transform: hoverState ? `rotate(${hoverV}deg)` : 'rotate(0deg)',
scale: hoverState
? springState
? getScale(prefersReducedMotion).click
: getScale(prefersReducedMotion).hover
: getScale(prefersReducedMotion).base,
config: {
tension: prefersReducedMotion ? 100 : 300,
friction: prefersReducedMotion ? 10 : 10,
},
});
useEffect(() => {
const toastId = 'editor';
const jinxToastId = 'jinx';
if (!toasters.includes(jinxToastId)) {
dispatch(addToaster(jinxToastId));
toast({
id: `${jinxToastId}-${Date.now()}`,
title: 'Jinx My Beloved',
isClosable: true,
description: 'Click the Jinx to get a new random shader!',
duration: 15000,
status: 'info',
position: 'top',
});
}
if (!toasters.includes(toastId)) {
dispatch(addToaster(toastId));
toast({
id: `${toastId}-${Date.now()}`,
title: 'Shader Editor Added',
isClosable: true,
duration: 15000,
status: 'info',
description:
'Try it out! Feel free to share any cool results you want added to the site!',
position: 'top',
});
}
}, [dispatch, toasters]);
useEffect(() => {
setHoverV(
prefersReducedMotion ? getRandomValue(-5, 5) : getRandomValue(-30, 30),
);
}, [prefersReducedMotion]);
useEffect(() => {
dispatch(updatePrefersReducedMotion(a11yPrefersState.prefersReducedMotion));
}, [a11yPrefersState.prefersReducedMotion, prefersReducedMotion, dispatch]);
useEffect(() => {
const handleResize = () => {
setClientSize(getWindowDimensions());
};
window.addEventListener('resize', handleResize);
setHasWebGL(checkForWebGL());
return () => {
window.removeEventListener('resize', handleResize);
};
}, []);
return (
<div
style={{
width: '100%',
display: 'grid',
gridTemplateColumns: '1fr',
height: '100%',
minHeight: '420px',
}}
>
{hasWebGL ? (
<Box
boxSize="sm"
mb={0}
style={{
gridRowStart: '1',
gridColumnStart: '1',
display: 'flex',
width: '100%',
justifyContent: 'center',
minHeight: '420px',
maxWidth: `${clientSize.width - 65}px`,
}}
>
<animated.div
style={{
...jinxSpring,
cursor: 'pointer',
WebkitTapHighlightColor: 'transparent',
WebkitTouchCallout: 'none',
WebkitUserSelect: 'none',
KhtmlUserSelect: 'none',
MozUserSelect: 'none',
msUserSelect: 'none',
userSelect: 'none',
}}
onMouseDown={() => {
setSpringState(true);
}}
onMouseUp={() => {
setSpringState(false);
setHoverV(
prefersReducedMotion
? getRandomValue(-5, 5)
: getRandomValue(-30, 30),
);
}}
onTouchStart={() => {
setSpringState(true);
setHoverState(true);
}}
onTouchEnd={() => {
setSpringState(false);
setHoverState(false);
setHoverV(
prefersReducedMotion
? getRandomValue(-5, 5)
: getRandomValue(-30, 30),
);
}}
onMouseEnter={() => {
setHoverState(true);
}}
onMouseLeave={() => {
setHoverState(false);
setSpringState(false);
setHoverV(
prefersReducedMotion
? getRandomValue(-5, 5)
: getRandomValue(-30, 30),
);
}}
>
<div>
<Canvas
camera={camera}
onCreated={({ gl }) => {
gl.toneMapping = ACESFilmicToneMapping;
gl.outputEncoding = sRGBEncoding;
}}
className={styles.canvas}
ref={canvasRef}
>
<ambientLight intensity={0.5} />
<A11y
role="button"
description="Jinx the cat rendered in realtime with various random shaders applied to them."
activationMsg="Got a new random shader!"
actionCall={() => {
setRandomFragmentShader();
}}
>
<JinxMyBeloved
shader={shader}
setRandomFragmentShader={setRandomFragmentShader}
prefersReducedMotion={prefersReducedMotion}
timer={timer}
/>
</A11y>
</Canvas>
<A11yAnnouncer />
</div>
</animated.div>
</Box>
) : (
<Flex w="100%" h="100%" align="center" justify="center">
<Text>sowwy you dont have webgl :(</Text>
</Flex>
)}
<JinxEditor
setVertexShader={setVertexShader}
vertexShader={vertexShader}
/>
</div>
);
}

@ -0,0 +1,46 @@
.editorContainer {
counter-reset: line;
outline: none;
max-width: 100%;
}
.lineNumber:before {
color: #282a36;
position: absolute;
z-index: -1;
right: 100%;
margin-right: 10px;
text-align: right;
opacity: 0.8;
user-select: none;
counter-increment: line;
content: counter(line);
}
.lineNumberDark:before {
color: #f8f8f2;
position: absolute;
z-index: -1;
right: 100%;
margin-right: 10px;
text-align: right;
opacity: 0.3;
user-select: none;
counter-increment: line;
content: counter(line);
}
.canvas canvas {
width: 420px !important;
height: 420px !important;
}
.label {
color: #bd93f9;
width: 100%;
text-transform: uppercase;
}
.label:before {
content: '//';
}

@ -0,0 +1,215 @@
import React, { useEffect, useState } from 'react';
import Editor from 'react-simple-code-editor';
import Konami from 'react-konami-code';
import Prism from 'prismjs';
import 'prism-themes/themes/prism-dracula.css';
import { Hook, Unhook } from 'console-feed';
import { Message } from 'console-feed/lib/definitions/Console';
import { Box, useBreakpointValue, useColorMode } from '@chakra-ui/react';
import { useAppDispatch, useAppSelector } from './store/hooks';
import { selectShowEditor, toggleEditor } from './store/showEditor';
import styles from './JinxEditor.module.css';
import {
selectFragmentShader,
updateFragmentShader,
} from './store/fragmentShader';
// VERTEX | FRAGMENT
//
// ERROR: 0:0: '#version 300 es' is not allowed.
const vertexLine = 57;
const magicNumber = 7;
const parseLog = (log: string, vertexShader: string) => {
const shaderType = log.includes('VERTEX') ? 'vertex' : 'fragment';
const error = log
.split(shaderType === 'vertex' ? 'VERTEX' : 'FRAGMENT')[1]
.trim()
.split('\n')[0]
.trim();
const line = Number(error.split('ERROR: 0:')[1].split(':')[0] || '');
const errorMessage =
error.split('ERROR: 0:')[1].split(':').slice(1).join(':') || '';
const vertexEnd = vertexLine + vertexShader.split('\n').length;
const section =
line > vertexLine && line <= vertexEnd ? 'vertex' : 'fragment';
const mappedLine =
section === 'vertex' ? line - vertexLine : line - vertexEnd - magicNumber;
return { section, mappedLine, errorMessage };
};
const JinxEditor = ({
vertexShader,
setVertexShader,
}: {
vertexShader: string;
setVertexShader: (shader: string) => void;
}) => {
const { colorMode } = useColorMode();
const rPadding = useBreakpointValue({ base: '0', md: '10px' });
// state
const [statusVertex, setStatusVertex] = useState<string>('');
const [statusFragment, setStatusFragment] = useState<string>('');
// redux
const fragmentShader = useAppSelector(selectFragmentShader);
const showEditor = useAppSelector(selectShowEditor);
const dispatch = useAppDispatch();
// effects
useEffect(() => {
// okay so basiaclly they dont emit any error or any event of any kind just log to the console 5head
const hooked = Hook(
window.console,
(log: Message) => {
if (
log?.method === 'error' &&
log?.data?.[0].startsWith(
'THREE.WebGLProgram: Shader Error 1282 - VALIDATE_STATUS',
)
) {
const { section, mappedLine, errorMessage } = parseLog(
log.data[0],
vertexShader,
);
section === 'vertex'
? setStatusVertex(`[${mappedLine}] ${errorMessage}`)
: setStatusFragment(`[${mappedLine}] ${errorMessage}`);
}
},
false,
);
return () => {
Unhook(hooked);
};
}, [vertexShader, dispatch]);
const keyHandler = (e: KeyboardEvent) => {
switch (e.key) {
case 'Escape':
dispatch(toggleEditor());
break;
default:
break;
}
};
useEffect(() => {
document.addEventListener('keydown', keyHandler);
return () => {
document.removeEventListener('keydown', keyHandler);
};
}, []);
return (
<Box
mb={6}
roundedTop={6}
style={{
visibility: showEditor ? 'visible' : 'hidden',
display: showEditor ? 'block' : 'none',
width: '100%',
gridRowStart: '1',
gridColumnStart: '1',
padding: rPadding,
backgroundColor:
colorMode === 'light' ? 'rgba(40,42,54,0.85)' : 'rgba(40,42,54,0.15)',
zIndex: '99',
}}
className="jinx-editor"
>
<label htmlFor="vertex-editor" className={styles.label}>
vertex shader
</label>
<Editor
key="vertexEditor"
value={vertexShader}
onValueChange={(code) => {
setVertexShader(code);
setStatusVertex('');
}}
highlight={(code) =>
Prism.highlight(code, Prism.languages.glsl, 'glsl')
.split('\n')
.map(
(line) =>
`<span class="${
colorMode === 'light'
? styles.lineNumber
: styles.lineNumberDark
}">${line}</span>`,
)
.join('\n')
}
style={{
color: colorMode === 'light' ? '#f8f8f2' : '#f8f8f2',
overflow: 'initial',
}}
textareaClassName={`foobar-maintaining-fun-1 ${styles.editorContainer}`}
textareaId="vertex-editor"
className={styles.editorParent}
/>
<Box
className="statusBar"
backgroundColor={'red.200'}
style={{
width: '100%',
color: '#2b2e3b',
}}
>
{statusVertex}
</Box>
<label htmlFor="fragment-editor" className={styles.label}>
fragment shader
</label>
<Editor
key="fragmentEditor"
value={fragmentShader} // no clue but hey it works :shrug:
onValueChange={(code) => {
dispatch(updateFragmentShader(code));
setStatusFragment('');
}}
highlight={(code) =>
Prism.highlight(code, Prism.languages.glsl, 'glsl')
.split('\n')
.map(
(line) =>
`<span class="${
colorMode === 'light'
? styles.lineNumber
: styles.lineNumberDark
}">${line}</span>`,
)
.join('\n')
}
style={{
color: colorMode === 'light' ? '#f8f8f2' : '#f8f8f2',
overflow: 'initial',
}}
textareaClassName={`foobar-maintaining-fun-2 ${styles.editorContainer}`}
textareaId="fragment-editor"
className={styles.editorParent}
/>
<Box
className="statusBar"
backgroundColor={'red.200'}
style={{
width: '100%',
color: '#2b2e3b',
}}
>
{statusFragment}
</Box>
<Konami
action={() => {
dispatch(toggleEditor());
}}
/>
</Box>
);
};
export default JinxEditor;