commit
b39c601279
@ -0,0 +1,11 @@ |
||||
## install |
||||
|
||||
### repository |
||||
|
||||
The latest automatic release is always on https://juke.fr |
||||
|
||||
```bash |
||||
$ git clone https://code.juke.fr/kay/juke-fr.git |
||||
|
||||
$ yarn |
||||
``` |
@ -0,0 +1,11 @@ |
||||
{ |
||||
"presets": ["next/babel"], |
||||
"plugins": [ |
||||
[ |
||||
"prismjs", |
||||
{ |
||||
"languages": ["glsl"] |
||||
} |
||||
] |
||||
] |
||||
} |
@ -0,0 +1,28 @@ |
||||
module.exports = { |
||||
root: true, |
||||
parser: '@typescript-eslint/parser', // Specifies the ESLint parser
|
||||
extends: [ |
||||
'plugin:react/recommended', // Uses the recommended rules from @eslint-plugin-react
|
||||
'plugin:@typescript-eslint/recommended', // Uses the recommended rules from the @typescript-eslint/eslint-plugin
|
||||
'plugin:@next/next/recommended', |
||||
'plugin:prettier/recommended', |
||||
], |
||||
parserOptions: { |
||||
ecmaVersion: 2018, // Allows for the parsing of modern ECMAScript features
|
||||
sourceType: 'module', // Allows for the use of imports
|
||||
ecmaFeatures: { |
||||
jsx: true, // Allows for the parsing of JSX
|
||||
}, |
||||
}, |
||||
rules: { |
||||
// Place to specify ESLint rules. Can be used to overwrite rules specified from the extended configs
|
||||
// e.g. "@typescript-eslint/explicit-function-return-type": "off",
|
||||
'react/prop-types': 'off', |
||||
'react/react-in-jsx-scope': 'off', |
||||
}, |
||||
settings: { |
||||
react: { |
||||
version: 'detect', // Tells eslint-plugin-react to automatically detect the version of React to use
|
||||
}, |
||||
}, |
||||
}; |
@ -0,0 +1,35 @@ |
||||
# See https://help.github.com/articles/ignoring-files/ for more about ignoring files. |
||||
|
||||
# dependencies |
||||
/node_modules |
||||
/.pnp |
||||
.pnp.js |
||||
|
||||
# testing |
||||
/coverage |
||||
|
||||
# next.js |
||||
/.next/ |
||||
/out/ |
||||
|
||||
# production |
||||
/build |
||||
|
||||
# misc |
||||
.DS_Store |
||||
*.pem |
||||
|
||||
# debug |
||||
npm-debug.log* |
||||
yarn-debug.log* |
||||
yarn-error.log* |
||||
.pnpm-debug.log* |
||||
|
||||
# local env files |
||||
.env*.local |
||||
|
||||
# vercel |
||||
.vercel |
||||
|
||||
# typescript |
||||
*.tsbuildinfo |
@ -0,0 +1,31 @@ |
||||
--- |
||||
include: |
||||
- template: Auto-DevOps.gitlab-ci.yml |
||||
- project: 'kay/ci-templates' |
||||
file: |
||||
- '/Semantic-Release.gitlab-ci.yml' |
||||
|
||||
variables: |
||||
# TEST_DISABLED: 'true' |
||||
# CODE_QUALITY_DISABLED: "true" |
||||
# LICENSE_MANAGEMENT_DISABLED: "true" |
||||
# BROWSER_PERFORMANCE_DISABLED: "true" |
||||
# LOAD_PERFORMANCE_DISABLED: "true" |
||||
# SAST_DISABLED: "true" |
||||
# SECRET_DETECTION_DISABLED: "true" |
||||
# DEPENDENCY_SCANNING_DISABLED: "true" |
||||
# CONTAINER_SCANNING_DISABLED: "true" |
||||
# DAST_DISABLED: "true" |
||||
# REVIEW_DISABLED: "true" |
||||
# CODE_INTELLIGENCE_DISABLED: "true" |
||||
# CLUSTER_IMAGE_SCANNING_DISABLED: "true" |
||||
POSTGRES_ENABLED: 'false' |
||||
NEXT_TELEMETRY_DISABLED: 1 |
||||
|
||||
test: |
||||
variables: |
||||
BUILDPACK_URL: https://code.eutychia.org/kay/heroku-buildpack-nodejs-playwright |
||||
|
||||
production: |
||||
environment: |
||||
url: 'http://$KUBE_INGRESS_BASE_DOMAIN' |
@ -0,0 +1,7 @@ |
||||
module.exports = { |
||||
semi: true, |
||||
trailingComma: 'all', |
||||
singleQuote: true, |
||||
printWidth: 80, |
||||
tabWidth: 2, |
||||
}; |
@ -0,0 +1,74 @@ |
||||
# [1.7.0](https://code.eutychia.org/kay/juke-fr/compare/v1.6.1...v1.7.0) (2022-07-03) |
||||
|
||||
|
||||
### Bug Fixes |
||||
|
||||
* doc escape [skip ci] ([f091d24](https://code.eutychia.org/kay/juke-fr/commit/f091d24d1ffdb4814c50e71731910f2bc3e7133c)) |
||||
|
||||
|
||||
### Features |
||||
|
||||
* Switch to template readme [skip ci] ([cce5a6f](https://code.eutychia.org/kay/juke-fr/commit/cce5a6f6575d988468b9bee5a27848ad35be4382)) |
||||
|
||||
## [1.6.1](https://code.eutychia.org/kay/juke-fr/compare/v1.6.0...v1.6.1) (2022-06-26) |
||||
|
||||
|
||||
### Bug Fixes |
||||
|
||||
* Add back font style ([2fc3677](https://code.eutychia.org/kay/juke-fr/commit/2fc36779234af5cf13d74e9dcf21caf7bef9b23f)) |
||||
* Show latest tag ([fa9aa4a](https://code.eutychia.org/kay/juke-fr/commit/fa9aa4a05d73cd68aea75a8f9eb9221af5b71e1f)) |
||||
|
||||
# [1.6.0](https://code.eutychia.org/kay/juke-fr/compare/v1.5.0...v1.6.0) (2022-06-26) |
||||
|
||||
|
||||
### Bug Fixes |
||||
|
||||
* Remove uneeded files ([7c5ffd1](https://code.eutychia.org/kay/juke-fr/commit/7c5ffd14327dd7f047bff8b09722b4fc6f3f44a9)) |
||||
|
||||
|
||||
### Features |
||||
|
||||
* Doc single npx command ([12ac262](https://code.eutychia.org/kay/juke-fr/commit/12ac262301f70f051d4ba0d0b977e493bf206f70)) |
||||
|
||||
# [1.5.0](https://code.eutychia.org/kay/juke-fr/compare/v1.4.0...v1.5.0) (2022-06-26) |
||||
|
||||
|
||||
### Bug Fixes |
||||
|
||||
* Fix standlone build ([2d67cc1](https://code.eutychia.org/kay/juke-fr/commit/2d67cc129ff42341d5dd17c3f7d0570b15cc7fee)) |
||||
|
||||
|
||||
### Features |
||||
|
||||
* Add bin docs ([c97f7f0](https://code.eutychia.org/kay/juke-fr/commit/c97f7f0fd5fe95743ce3d9f7594bd7e8ba40ecd0)) |
||||
* Add node bin ([23bf3c4](https://code.eutychia.org/kay/juke-fr/commit/23bf3c4ff327addb6deff5d4286b9f84c89a89d7)) |
||||
* Add packages to devdeps for standalone build ([e447eaa](https://code.eutychia.org/kay/juke-fr/commit/e447eaab673bffbebd35fb3a080fed360f7f73f1)) |
||||
* Switch to @kay/komponents ([26e6e5a](https://code.eutychia.org/kay/juke-fr/commit/26e6e5a3cdc9a9533456354685d1ee74724081d7)) |
||||
|
||||
# [1.4.0](https://code.eutychia.org/kay/juke-fr/compare/v1.3.0...v1.4.0) (2022-06-26) |
||||
|
||||
|
||||
### Features |
||||
|
||||
* Update readme ([e1f4e10](https://code.eutychia.org/kay/juke-fr/commit/e1f4e10c5408145322c7eedecae0b9ecc1fdc340)) |
||||
|
||||
# [1.3.0](https://code.eutychia.org/kay/juke-fr/compare/v1.2.0...v1.3.0) (2022-06-26) |
||||
|
||||
|
||||
### Features |
||||
|
||||
* Remove unecessay chakra provider wrapper ([0a8dd18](https://code.eutychia.org/kay/juke-fr/commit/0a8dd18ae96cfd5c79ca1910d686645806832933)) |
||||
|
||||
# [1.2.0](https://code.eutychia.org/kay/juke-fr/compare/v1.1.0...v1.2.0) (2022-06-26) |
||||
|
||||
|
||||
### Features |
||||
|
||||
* Update readme ([0e0e01c](https://code.eutychia.org/kay/juke-fr/commit/0e0e01c82da0338d92f59d66d4bca48d931f8e4e)) |
||||
|
||||
# [1.1.0](https://code.eutychia.org/kay/juke-fr/compare/v1.0.0...v1.1.0) (2022-06-26) |
||||
|
||||
|
||||
### Features |
||||
|
||||
* Update readme ([5738b67](https://code.eutychia.org/kay/juke-fr/commit/5738b67da9b8a7ba6ce42b3871cd3f7fd38ac27e)) |
@ -0,0 +1,55 @@ |
||||
FROM node:16-alpine AS deps |
||||
# Check https://github.com/nodejs/docker-node/tree/b4117f9333da4138b03a546ec926ef50a31506c3#nodealpine to understand why libc6-compat might be needed. |
||||
RUN apk add --no-cache libc6-compat |
||||
WORKDIR /app |
||||
COPY package.json yarn.lock ./ |
||||
RUN yarn install --frozen-lockfile |
||||
|
||||
# If using npm with a `package-lock.json` comment out above and use below instead |
||||
# COPY package.json package-lock.json ./ |
||||
# RUN npm ci |
||||
|
||||
# Rebuild the source code only when needed |
||||
FROM node:16-alpine AS builder |
||||
WORKDIR /app |
||||
COPY --from=deps /app/node_modules ./node_modules |
||||
COPY . . |
||||
|
||||
# Next.js collects completely anonymous telemetry data about general usage. |
||||
# Learn more here: https://nextjs.org/telemetry |
||||
# Uncomment the following line in case you want to disable telemetry during the build. |
||||
# ENV NEXT_TELEMETRY_DISABLED 1 |
||||
|
||||
RUN yarn build |
||||
|
||||
# If using npm comment out above and use below instead |
||||
# RUN npm run build |
||||
|
||||
# Production image, copy all the files and run next |
||||
FROM node:16-alpine AS runner |
||||
WORKDIR /app |
||||
|
||||
ENV NODE_ENV production |
||||
# Uncomment the following line in case you want to disable telemetry during runtime. |
||||
# ENV NEXT_TELEMETRY_DISABLED 1 |
||||
|
||||
RUN addgroup --system --gid 1001 nodejs |
||||
RUN adduser --system --uid 1001 nextjs |
||||
|
||||
# You only need to copy next.config.js if you are NOT using the default configuration |
||||
# COPY --from=builder /app/next.config.js ./ |
||||
COPY --from=builder /app/public ./public |
||||
COPY --from=builder /app/package.json ./package.json |
||||
|
||||
# Automatically leverage output traces to reduce image size |
||||
# https://nextjs.org/docs/advanced-features/output-file-tracing |
||||
COPY --from=builder --chown=nextjs:nodejs /app/.next/standalone ./ |
||||
COPY --from=builder --chown=nextjs:nodejs /app/.next/static ./.next/static |
||||
|
||||
USER nextjs |
||||
|
||||
EXPOSE 5000 |
||||
ENV PORT 5000 |
||||
|
||||
CMD ["node", "server.js"] |
||||
|
@ -0,0 +1,459 @@ |
||||
Attribution-NonCommercial-ShareAlike 4.0 International AntiFascistEdit |
||||
|
||||
======================================================================= |
||||
|
||||
Creative Commons Corporation ("Creative Commons") is not a law firm and |
||||
does not provide legal services or legal advice. Distribution of |
||||
Creative Commons public licenses does not create a lawyer-client or |
||||
other relationship. Creative Commons makes its licenses and related |
||||
information available on an "as-is" basis. Creative Commons gives no |
||||
warranties regarding its licenses, any material licensed under their |
||||
terms and conditions, or any related information. Creative Commons |
||||
disclaims all liability for damages resulting from their use to the |
||||
fullest extent possible. |
||||
|
||||
Using Creative Commons Public Licenses |
||||
|
||||
Creative Commons public licenses provide a standard set of terms and |
||||
conditions that creators and other rights holders may use to share |
||||
original works of authorship and other material subject to copyright |
||||
and certain other rights specified in the public license below. The |
||||
following considerations are for informational purposes only, are not |
||||
exhaustive, and do not form part of our licenses. |
||||
|
||||
Considerations for licensors: Our public licenses are |
||||
intended for use by those authorized to give the public |
||||
permission to use material in ways otherwise restricted by |
||||
copyright and certain other rights. Our licenses are |
||||
irrevocable. Licensors should read and understand the terms |
||||
and conditions of the license they choose before applying it. |
||||
Licensors should also secure all rights necessary before |
||||
applying our licenses so that the public can reuse the |
||||
material as expected. Licensors should clearly mark any |
||||
material not subject to the license. This includes other CC- |
||||
licensed material, or material used under an exception or |
||||
limitation to copyright. More considerations for licensors: |
||||
wiki.creativecommons.org/Considerations_for_licensors |
||||
|
||||
Considerations for the public: By using one of our public |
||||
licenses, a licensor grants the public permission to use the |
||||
licensed material under specified terms and conditions. If |
||||
the licensor's permission is not necessary for any reason--for |
||||
example, because of any applicable exception or limitation to |
||||
copyright--then that use is not regulated by the license. Our |
||||
licenses grant only permissions under copyright and certain |
||||
other rights that a licensor has authority to grant. Use of |
||||
the licensed material may still be restricted for other |
||||
reasons, including because others have copyright or other |
||||
rights in the material. A licensor may make special requests, |
||||
such as asking that all changes be marked or described. |
||||
Although not required by our licenses, you are encouraged to |
||||
respect those requests where reasonable. More considerations |
||||
for the public: |
||||
wiki.creativecommons.org/Considerations_for_licensees |
||||
|
||||
======================================================================= |
||||
|
||||
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International |
||||
Public License |
||||
|
||||
By exercising the Licensed Rights (defined below), You accept and agree |
||||
to be bound by the terms and conditions of this Creative Commons |
||||
Attribution-NonCommercial-ShareAlike 4.0 International Public License |
||||
("Public License"). To the extent this Public License may be |
||||
interpreted as a contract, You are granted the Licensed Rights in |
||||
consideration of Your acceptance of these terms and conditions, and the |
||||
Licensor grants You such rights in consideration of benefits the |
||||
Licensor receives from making the Licensed Material available under |
||||
these terms and conditions. |
||||
|
||||
|
||||
Section 1 -- Definitions. |
||||
|
||||
a. Adapted Material means material subject to Copyright and Similar |
||||
Rights that is derived from or based upon the Licensed Material |
||||
and in which the Licensed Material is translated, altered, |
||||
arranged, transformed, or otherwise modified in a manner requiring |
||||
permission under the Copyright and Similar Rights held by the |
||||
Licensor. For purposes of this Public License, where the Licensed |
||||
Material is a musical work, performance, or sound recording, |
||||
Adapted Material is always produced where the Licensed Material is |
||||
synched in timed relation with a moving image. |
||||
|
||||
b. Adapter's License means the license You apply to Your Copyright |
||||
and Similar Rights in Your contributions to Adapted Material in |
||||
accordance with the terms and conditions of this Public License. |
||||
|
||||
c. BY-NC-SA Compatible License means a license listed at |
||||
creativecommons.org/compatiblelicenses, approved by Creative |
||||
Commons as essentially the equivalent of this Public License. |
||||
|
||||
d. Copyright and Similar Rights means copyright and/or similar rights |
||||
closely related to copyright including, without limitation, |
||||
performance, broadcast, sound recording, and Sui Generis Database |
||||
Rights, without regard to how the rights are labeled or |
||||
categorized. For purposes of this Public License, the rights |
||||
specified in Section 2(b)(1)-(2) are not Copyright and Similar |
||||
Rights. |
||||
|
||||
e. Effective Technological Measures means those measures that, in the |
||||
absence of proper authority, may not be circumvented under laws |
||||
fulfilling obligations under Article 11 of the WIPO Copyright |
||||
Treaty adopted on December 20, 1996, and/or similar international |
||||
agreements. |
||||
|
||||
f. Exceptions and Limitations means fair use, fair dealing, and/or |
||||
any other exception or limitation to Copyright and Similar Rights |
||||
that applies to Your use of the Licensed Material. |
||||
|
||||
g. License Elements means the license attributes listed in the name |
||||
of a Creative Commons Public License. The License Elements of this |
||||
Public License are Attribution, NonCommercial, and ShareAlike. |
||||
|
||||
h. Licensed Material means the artistic or literary work, database, |
||||
or other material to which the Licensor applied this Public |
||||
License. |
||||
|
||||
i. Licensed Rights means the rights granted to You subject to the |
||||
terms and conditions of this Public License, which are limited to |
||||
all Copyright and Similar Rights that apply to Your use of the |
||||
Licensed Material and that the Licensor has authority to license. |
||||
|
||||
j. Licensor means the individual(s) or entity(ies) granting rights |
||||
under this Public License. |
||||
|
||||
k. NonCommercial means not primarily intended for or directed towards |
||||
commercial advantage or monetary compensation. For purposes of |
||||
this Public License, the exchange of the Licensed Material for |
||||
other material subject to Copyright and Similar Rights by digital |
||||
file-sharing or similar means is NonCommercial provided there is |
||||
no payment of monetary compensation in connection with the |
||||
exchange. |
||||
|
||||
l. Share means to provide material to the public by any means or |
||||
process that requires permission under the Licensed Rights, such |
||||
as reproduction, public display, public performance, distribution, |
||||
dissemination, communication, or importation, and to make material |
||||
available to the public including in ways that members of the |
||||
public may access the material from a place and at a time |
||||
individually chosen by them. |
||||
|
||||
m. Sui Generis Database Rights means rights other than copyright |
||||
resulting from Directive 96/9/EC of the European Parliament and of |
||||
the Council of 11 March 1996 on the legal protection of databases, |
||||
as amended and/or succeeded, as well as other essentially |
||||
equivalent rights anywhere in the world. |
||||
|
||||
n. You means the individual or entity exercising the Licensed Rights |
||||
under this Public License. Your has a corresponding meaning. |
||||
|
||||
|
||||
Section 2 -- Scope. |
||||
|
||||
a. License grant. |
||||
|
||||
1. Subject to the terms and conditions of this Public License, |
||||
the Licensor hereby grants You a worldwide, royalty-free, |
||||
non-sublicensable, non-exclusive, irrevocable license to |
||||
exercise the Licensed Rights in the Licensed Material to: |
||||
|
||||
a. reproduce and Share the Licensed Material, in whole or |
||||
in part, for NonCommercial purposes only; and |
||||
|
||||
b. produce, reproduce, and Share Adapted Material for |
||||
NonCommercial purposes only. |
||||
|
||||
2. Exceptions and Limitations. For the avoidance of doubt, where |
||||
Exceptions and Limitations apply to Your use, this Public |
||||
License does not apply, and You do not need to comply with |
||||
its terms and conditions. |
||||
|
||||
3. Term. The term of this Public License is specified in Section |
||||
6(a). |
||||
|
||||
4. Media and formats; technical modifications allowed. The |
||||
Licensor authorizes You to exercise the Licensed Rights in |
||||
all media and formats whether now known or hereafter created, |
||||
and to make technical modifications necessary to do so. The |
||||
Licensor waives and/or agrees not to assert any right or |
||||
authority to forbid You from making technical modifications |
||||
necessary to exercise the Licensed Rights, including |
||||
technical modifications necessary to circumvent Effective |
||||
Technological Measures. For purposes of this Public License, |
||||
simply making modifications authorized by this Section 2(a) |
||||
(4) never produces Adapted Material. |
||||
|
||||
5. Downstream recipients. |
||||
|
||||
a. Offer from the Licensor -- Licensed Material. Every |
||||
recipient of the Licensed Material automatically |
||||
receives an offer from the Licensor to exercise the |
||||
Licensed Rights under the terms and conditions of this |
||||
Public License. |
||||
|
||||
b. Additional offer from the Licensor -- Adapted Material. |
||||
Every recipient of Adapted Material from You |
||||
automatically receives an offer from the Licensor to |
||||
exercise the Licensed Rights in the Adapted Material |
||||
under the conditions of the Adapter's License You apply. |
||||
|
||||
c. No downstream restrictions. You may not offer or impose |
||||
any additional or different terms or conditions on, or |
||||
apply any Effective Technological Measures to, the |
||||
Licensed Material if doing so restricts exercise of the |
||||
Licensed Rights by any recipient of the Licensed |
||||
Material. |
||||
|
||||
6. No endorsement. Nothing in this Public License constitutes or |
||||
may be construed as permission to assert or imply that You |
||||
are, or that Your use of the Licensed Material is, connected |
||||
with, or sponsored, endorsed, or granted official status by, |
||||
the Licensor or others designated to receive attribution as |
||||
provided in Section 3(a)(1)(A)(i). |
||||
|
||||
b. Other rights. |
||||
|
||||
1. Moral rights, such as the right of integrity, are not |
||||
licensed under this Public License, nor are publicity, |
||||
privacy, and/or other similar personality rights; however, to |
||||
the extent possible, the Licensor waives and/or agrees not to |
||||
assert any such rights held by the Licensor to the limited |
||||
extent necessary to allow You to exercise the Licensed |
||||
Rights, but not otherwise. |
||||
|
||||
2. Patent and trademark rights are not licensed under this |
||||
Public License. |
||||
|
||||
3. To the extent possible, the Licensor waives any right to |
||||
collect royalties from You for the exercise of the Licensed |
||||
Rights, whether directly or through a collecting society |
||||
under any voluntary or waivable statutory or compulsory |
||||
licensing scheme. In all other cases the Licensor expressly |
||||
reserves any right to collect such royalties, including when |
||||
the Licensed Material is used other than for NonCommercial |
||||
purposes. |
||||
|
||||
|
||||
Section 3 -- License Conditions. |
||||
|
||||
Your exercise of the Licensed Rights is expressly made subject to the |
||||
following conditions. |
||||
|
||||
a. Attribution. |
||||
|
||||
1. If You Share the Licensed Material (including in modified |
||||
form), You must: |
||||
|
||||
a. retain the following if it is supplied by the Licensor |
||||
with the Licensed Material: |
||||
|
||||
i. identification of the creator(s) of the Licensed |
||||
Material and any others designated to receive |
||||
attribution, in any reasonable manner requested by |
||||
the Licensor (including by pseudonym if |
||||
designated); |
||||
|
||||
ii. a copyright notice; |
||||
|
||||
iii. a notice that refers to this Public License; |
||||
|
||||
iv. a notice that refers to the disclaimer of |
||||
warranties; |
||||
|
||||
v. a URI or hyperlink to the Licensed Material to the |
||||
extent reasonably practicable; |
||||
|
||||
b. indicate if You modified the Licensed Material and |
||||
retain an indication of any previous modifications; and |
||||
|
||||
c. indicate the Licensed Material is licensed under this |
||||
Public License, and include the text of, or the URI or |
||||
hyperlink to, this Public License. |
||||
|
||||
2. You may satisfy the conditions in Section 3(a)(1) in any |
||||
reasonable manner based on the medium, means, and context in |
||||
which You Share the Licensed Material. For example, it may be |
||||
reasonable to satisfy the conditions by providing a URI or |
||||
hyperlink to a resource that includes the required |
||||
information. |
||||
3. If requested by the Licensor, You must remove any of the |
||||
information required by Section 3(a)(1)(A) to the extent |
||||
reasonably practicable. |
||||
|
||||
b. ShareAlike. |
||||
|
||||
In addition to the conditions in Section 3(a), if You Share |
||||
Adapted Material You produce, the following conditions also apply. |
||||
|
||||
1. The Adapter's License You apply must be a Creative Commons |
||||
license with the same License Elements, this version or |
||||
later, or a BY-NC-SA Compatible License. |
||||
|
||||
2. You must include the text of, or the URI or hyperlink to, the |
||||
Adapter's License You apply. You may satisfy this condition |
||||
in any reasonable manner based on the medium, means, and |
||||
context in which You Share Adapted Material. |
||||
|
||||
3. You may not offer or impose any additional or different terms |
||||
or conditions on, or apply any Effective Technological |
||||
Measures to, Adapted Material that restrict exercise of the |
||||
rights granted under the Adapter's License You apply. |
||||
|
||||
|
||||
Section 4 -- Sui Generis Database Rights. |
||||
|
||||
Where the Licensed Rights include Sui Generis Database Rights that |
||||
apply to Your use of the Licensed Material: |
||||
|
||||
a. for the avoidance of doubt, Section 2(a)(1) grants You the right |
||||
to extract, reuse, reproduce, and Share all or a substantial |
||||
portion of the contents of the database for NonCommercial purposes |
||||
only; |
||||
|
||||
b. if You include all or a substantial portion of the database |
||||
contents in a database in which You have Sui Generis Database |
||||
Rights, then the database in which You have Sui Generis Database |
||||
Rights (but not its individual contents) is Adapted Material, |
||||
including for purposes of Section 3(b); and |
||||
|
||||
c. You must comply with the conditions in Section 3(a) if You Share |
||||
all or a substantial portion of the contents of the database. |
||||
|
||||
For the avoidance of doubt, this Section 4 supplements and does not |
||||
replace Your obligations under this Public License where the Licensed |
||||
Rights include other Copyright and Similar Rights. |
||||
|
||||
|
||||
Section 5 -- Disclaimer of Warranties and Limitation of Liability. |
||||
|
||||
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE |
||||
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS |
||||
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF |
||||
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS, |
||||
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION, |
||||
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR |
||||
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS, |
||||
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT |
||||
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT |
||||
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU. |
||||
|
||||
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE |
||||
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION, |
||||
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT, |
||||
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES, |
||||
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR |
||||
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN |
||||
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR |
||||
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR |
||||
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU. |
||||
|
||||
c. The disclaimer of warranties and limitation of liability provided |
||||
above shall be interpreted in a manner that, to the extent |
||||
possible, most closely approximates an absolute disclaimer and |
||||
waiver of all liability. |
||||
|
||||
|
||||
Section 6 -- Term and Termination. |
||||
|
||||
a. This Public License applies for the term of the Copyright and |
||||
Similar Rights licensed here. However, if You fail to comply with |
||||
this Public License, then Your rights under this Public License |
||||
terminate automatically. |
||||
|
||||
b. Where Your right to use the Licensed Material has terminated under |
||||
Section 6(a), it reinstates: |
||||
|
||||
1. automatically as of the date the violation is cured, provided |
||||
it is cured within 30 days of Your discovery of the |
||||
violation; or |
||||
|
||||
2. upon express reinstatement by the Licensor. |
||||
|
||||
For the avoidance of doubt, this Section 6(b) does not affect any |
||||
right the Licensor may have to seek remedies for Your violations |
||||
of this Public License. |
||||
|
||||
c. For the avoidance of doubt, the Licensor may also offer the |
||||
Licensed Material under separate terms or conditions or stop |
||||
distributing the Licensed Material at any time; however, doing so |
||||
will not terminate this Public License. |
||||
|
||||
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public |
||||
License. |
||||
|
||||
|
||||
Section 7 -- Other Terms and Conditions. |
||||
|
||||
a. The Licensor shall not be bound by any additional or different |
||||
terms or conditions communicated by You unless expressly agreed. |
||||
|
||||
b. Any arrangements, understandings, or agreements regarding the |
||||
Licensed Material not stated herein are separate from and |
||||
independent of the terms and conditions of this Public License. |
||||
|
||||
c. The License does not apply and no license is granted for |
||||
taking action on behalf of a Nation or State or Government, |
||||
be it military, law enforcement, agent, spy, hacker, developer, |
||||
this list is not exhaustive. |
||||
|
||||
d. The License does not apply and no license is granted to actors |
||||
taking action to oppress, harm, injure, kill, whether |
||||
physically or psycholocially. |
||||
|
||||
e. The License does not apply and no license is granted to actors |
||||
acting on behalf of any party previously found guilty of committing |
||||
war crimes at any point in time. |
||||
|
||||
f. The License does not apply and no license is granted to actors |
||||
acting on behalf of any party previously found not respecting the |
||||
Universal Declaration of Human Rights at any point in time. |
||||
|
||||
g. The License does not apply and no license is granted to actors |
||||
acting with the intent of surveilling a population or the intent of |
||||
gathering information on spefific or non-specific populations and/or |
||||
target demographics. |
||||
|
||||
|
||||
Section 8 -- Interpretation. |
||||
|
||||
a. For the avoidance of doubt, this Public License does not, and |
||||
shall not be interpreted to, reduce, limit, restrict, or impose |
||||
conditions on any use of the Licensed Material that could lawfully |
||||
be made without permission under this Public License. |
||||
|
||||
b. To the extent possible, if any provision of this Public License is |
||||
deemed unenforceable, it shall be automatically reformed to the |
||||
minimum extent necessary to make it enforceable. If the provision |
||||
cannot be reformed, it shall be severed from this Public License |
||||
without affecting the enforceability of the remaining terms and |
||||
conditions. |
||||
|
||||
c. No term or condition of this Public License will be waived and no |
||||
failure to comply consented to unless expressly agreed to by the |
||||
Licensor. |
||||
|
||||
d. Nothing in this Public License constitutes or may be interpreted |
||||
as a limitation upon, or waiver of, any privileges and immunities |
||||
that apply to the Licensor or You, including from the legal |
||||
processes of any jurisdiction or authority. |
||||
|
||||
======================================================================= |
||||
|
||||
Creative Commons is not a party to its public |
||||
licenses. Notwithstanding, Creative Commons may elect to apply one of |
||||
its public licenses to material it publishes and in those instances |
||||
will be considered the โLicensor.โ The text of the Creative Commons |
||||
public licenses is dedicated to the public domain under the CC0 Public |
||||
Domain Dedication. Except for the limited purpose of indicating that |
||||
material is shared under a Creative Commons public license or as |
||||
otherwise permitted by the Creative Commons policies published at |
||||
creativecommons.org/policies, Creative Commons does not authorize the |
||||
use of the trademark "Creative Commons" or any other trademark or logo |
||||
of Creative Commons without its prior written consent including, |
||||
without limitation, in connection with any unauthorized modifications |
||||
to any of its public licenses or any other arrangements, |
||||
understandings, or agreements concerning use of licensed material. For |
||||
the avoidance of doubt, this paragraph does not form part of the |
||||
public licenses. |
||||
|
||||
Creative Commons may be contacted at creativecommons.org. |
@ -0,0 +1,69 @@ |
||||
# [juke-fr](https://code.juke.fr/kay/juke-fr) |
||||
site built in typescript with next.js, chakra ui, framer motion, three.js available on juke.fr |
||||
|
||||
## install |
||||
|
||||
### repository |
||||
|
||||
The latest automatic release is always on https://juke.fr |
||||
|
||||
```bash |
||||
$ git clone https://code.juke.fr/kay/juke-fr.git |
||||
|
||||
$ yarn |
||||
``` |
||||
|
||||
|
||||
## License |
||||
|
||||
Most all of my work is now licensed under **a modified** [CC-BY-NC-SA 4.0 AFEdit](https://code.juke.fr/kay/license/raw/branch/main/LICENSE) plus accounting for states existing in our world on top of capitalism. |
||||
|
||||
This is a weird choice for code right? |
||||
|
||||
Here are a few key reasons: |
||||
- my definition of "open" involves being able to share and modify, you are able to do such things, just not make money off of it, or oppress people |
||||
- my definition of "free" involves being able to share and modify, you are able to do such things, not just make money off of it, or oppressing people |
||||
|
||||
So no, amongst other things, this list is not exhaustive, |
||||
- you cannot have somebody work on my tool and redistribute it to your employees |
||||
- you cannot resell copies of this because in this age distribution is not done with floppy disks and the internet is a thing |
||||
- you cannot use it to generate revenue yourself |
||||
- you cannot use it to "generate value" in a capitalistic sense |
||||
- you cannot use it in any military capacity |
||||
- you cannot use it in any law enforcement capacity |
||||
- you cannot use it in any state backed capacity |
||||
- you cannot use it in any surveillance capacity |
||||
- you cannot use it if you represent the interests of a state |
||||
- you cannot use it to oppress, spy, control in any capacity |
||||
- you cannot use it to injure, harm, kill, whether physically or psychologically |
||||
|
||||
You can, however, |
||||
- change it to do whatever you please |
||||
- share it to anyone you please with attribution and under the same license |
||||
- use it as much as you please |
||||
- and probably a bunch of other cool things that are possible outside of a capitalistic, imperialistic frame of reference that permeates the tech scene |
||||
|
||||
Most of the "arguments" for how "free" and "open" source licenses are done still to this day stem from archaic concepts that might not even be relevant these days and I fail to see the issue with this license not being "interoperable" with a bunch of what I deem to be "bad" licenses, as they all allow for commercial usage. |
||||
|
||||
I also will not make any attempts to monetize these works and will at most ever offer the possibility to donate to me directly if you enjoy what I do. |
||||
|
||||
Thank you that is all. |
||||
|
||||
## Development |
||||
|
||||
To clone the repository locally: |
||||
|
||||
```bash |
||||
$ git clone https://code.juke.fr/kay/juke-fr.git |
||||
``` |
||||
|
||||
## Contributing |
||||
|
||||
More to come later. |
||||
|
||||
### Issues |
||||
Open new issues by mailing [eutychia.gitlab+juke-fr-issue@gmail.com](mailto:eutychia.gitlab+juke-fr-issue@gmail.com) |
||||
|
||||
--- |
||||
beep boop |
||||
|
@ -0,0 +1,22 @@ |
||||
import { Box, Heading, Text } from '@chakra-ui/react'; |
||||
|
||||
const AboutCapitalisms = () => { |
||||
return ( |
||||
<Box mb={12}> |
||||
<Heading mb={6} as="h2" size="md"> |
||||
Capitalisms |
||||
</Heading> |
||||
<Text> |
||||
<b>2017 to 2019</b>  Worked for Travelcar |
||||
</Text> |
||||
<Text> |
||||
<b>2019 to 2020</b>  Freelance work on Malt and Comet |
||||
</Text> |
||||
<Text> |
||||
<b>2020 to 2022</b>  Working for La Javaness |
||||
</Text> |
||||
</Box> |
||||
); |
||||
}; |
||||
|
||||
export default AboutCapitalisms; |
@ -0,0 +1,78 @@ |
||||
import { LinkIcon } from '@chakra-ui/icons'; |
||||
import { |
||||
Box, |
||||
Button, |
||||
Heading, |
||||
List, |
||||
ListIcon, |
||||
ListItem, |
||||
} from '@chakra-ui/react'; |
||||
|
||||
const AboutLink = ({ |
||||
url, |
||||
text, |
||||
iconColor, |
||||
}: { |
||||
url: string; |
||||
text: string; |
||||
iconColor: string; |
||||
}) => { |
||||
return ( |
||||
<ListItem> |
||||
<Button |
||||
href={url} |
||||
target="_blank" |
||||
as="a" |
||||
variant="ghost" |
||||
style={{ |
||||
whiteSpace: 'normal', |
||||
wordWrap: 'break-word', |
||||
textAlign: 'left', |
||||
}} |
||||
> |
||||
<ListIcon as={LinkIcon} color={iconColor} /> |
||||
{text} |
||||
</Button> |
||||
</ListItem> |
||||
); |
||||
}; |
||||
|
||||
const AboutLinks = ({ iconColor }: { iconColor: string }) => { |
||||
return ( |
||||
<Box> |
||||
<Heading mb={6} as="h2" size="md"> |
||||
Hypertext references |
||||
</Heading> |
||||
<List spacing={3}> |
||||
<AboutLink |
||||
url="https://code.juke.fr/kay" |
||||
text="code is hosted on code.juke.fr" |
||||
iconColor={iconColor} |
||||
/> |
||||
|
||||
<AboutLink |
||||
url="https://matrix.to/#/@kay:juke.fr" |
||||
text="chat via matrix at @kay:juke.fr" |
||||
iconColor={iconColor} |
||||
/> |
||||
<AboutLink |
||||
url="mailto:site[at]juke[dot]fr?subject=Make sure to replace the [at] and [dot] in the email" |
||||
text="email is site[at]juke[dot]fr" |
||||
iconColor={iconColor} |
||||
/> |
||||
<AboutLink |
||||
url="https://ko-fi.com/kthnx/" |
||||
text="donate on ko-fi" |
||||
iconColor={iconColor} |
||||
/> |
||||
<AboutLink |
||||
url="https://liberapay.com/kthnx/" |
||||
text="donate on liberapay" |
||||
iconColor={iconColor} |
||||
/> |
||||
</List> |
||||
</Box> |
||||
); |
||||
}; |
||||
|
||||
export default AboutLinks; |
@ -0,0 +1,26 @@ |
||||
import React, { createContext, useContext, useMemo, useState } from 'react'; |
||||
import Introduction from './Introduction'; |
||||
|
||||
const AppContext = createContext(null); |
||||
|
||||
// so we dont have GL Context loss on page switch
|
||||
const introInstance = <Introduction />; |
||||
|
||||
export function AppWrapper({ children }: { children: React.ReactElement }) { |
||||
const [appState, setAppState] = useState({ introInstance }); |
||||
|
||||
const appContextState = useMemo( |
||||
() => ({ appState, setAppState }), |
||||
[appState, setAppState], |
||||
); |
||||
|
||||
return ( |
||||
<AppContext.Provider value={appContextState as any}> |
||||
{children} |
||||
</AppContext.Provider> |
||||
); |
||||
} |
||||
|
||||
export function useAppContext() { |
||||
return useContext(AppContext); |
||||
} |
@ -0,0 +1,26 @@ |
||||
import { Container } from '@chakra-ui/react'; |
||||
import dynamic from 'next/dynamic'; |
||||
import IntroductionText from './IntroductionText'; |
||||
|
||||
const Introduction = () => { |
||||
// we only want to render this component on the client (with webgl)
|
||||
const Jinx = dynamic(() => import('./Jinx'), { |
||||
ssr: false, |
||||
}); |
||||
|
||||
return ( |
||||
<Container maxW="container.md" centerContent> |
||||
<div |
||||
style={{ |
||||
minHeight: 420, |
||||
width: '100%', |
||||
}} |
||||
> |
||||
<Jinx /> |
||||
</div> |
||||
<IntroductionText /> |
||||
</Container> |
||||
); |
||||
}; |
||||
|
||||
export default Introduction; |
@ -0,0 +1,51 @@ |
||||
import { Flex, Text } from '@chakra-ui/react'; |
||||
import { useAppSelector } from './store/hooks'; |
||||
import { selectShowEditor } from './store/showEditor'; |
||||
|
||||
const IntroductionHeader = () => { |
||||
return ( |
||||
<Text> |
||||
Henlo, I'm <b>k</b>, a backend web developer (mostly, i have no clue |
||||
what i'm doing) |
||||
</Text> |
||||
); |
||||
}; |
||||
|
||||
const IntroductionBody = () => { |
||||
return ( |
||||
<Text mb={12}> |
||||
<b>K</b> is a <b>25 year-old non-binary/agender robo</b>. You can use any{' '} |
||||
<b>neutral pronouns</b> for them (english: they or it, french: iel ou |
||||
lea). It currently lives and works near <b>Paris</b>. They like anything |
||||
that has to do with <b>technology</b> and hacking stuff (code, video, |
||||
music, etc.). It creates mostly ephemeral, always <b>open source</b> pet |
||||
projects. They are very much pro <b>data rights</b> and against rising |
||||
worldwide fascistic ideology and oppression. |
||||
</Text> |
||||
); |
||||
}; |
||||
|
||||
const IntroductionText = () => { |
||||
const showEditor = useAppSelector(selectShowEditor); |
||||
return ( |
||||
<> |
||||
<Flex |
||||
direction="column" |
||||
background={'purple.200'} |
||||
px={6} |
||||
py={4} |
||||
rounded={6} |
||||
roundedTop={showEditor ? 0 : 6} |
||||
mb={6} |
||||
mt={-6} |
||||
w="100%" |
||||
color="#2b2e3b" |
||||
> |
||||
<IntroductionHeader /> |
||||
</Flex> |
||||
<IntroductionBody /> |
||||
</> |
||||
); |
||||
}; |
||||
|
||||
export default IntroductionText; |
@ -0,0 +1,46 @@ |
||||
.editorContainer { |
||||
counter-reset: line; |
||||
outline: none; |
||||
max-width: 100%; |
||||
} |
||||
|
||||
.lineNumber:before { |
||||
color: #282a36; |
||||
position: absolute; |
||||
z-index: -1; |
||||
right: 100%; |
||||
margin-right: 10px; |
||||
text-align: right; |
||||
opacity: 0.8; |
||||
user-select: none; |
||||
counter-increment: line; |
||||
content: counter(line); |
||||
} |
||||
|
||||
.lineNumberDark:before { |
||||
color: #f8f8f2; |
||||
position: absolute; |
||||
z-index: -1; |
||||
right: 100%; |
||||
margin-right: 10px; |
||||
text-align: right; |
||||
opacity: 0.3; |
||||
user-select: none; |
||||
counter-increment: line; |
||||
content: counter(line); |
||||
} |
||||
|
||||
.canvas canvas { |
||||
width: 420px !important; |
||||
height: 420px !important; |
||||
} |
||||
|
||||
.label { |
||||
color: #bd93f9; |
||||
width: 100%; |
||||
text-transform: uppercase; |
||||
} |
||||
|
||||
.label:before { |
||||
content: '//'; |
||||
} |
@ -0,0 +1,306 @@ |
||||
import { Box, useToast, Text, Flex } from '@chakra-ui/react'; |
||||
import { A11y, A11yAnnouncer, useUserPreferences } from '@react-three/a11y'; |
||||
import { Canvas, useLoader } from '@react-three/fiber'; |
||||
import { useEffect, useRef, useState } from 'react'; |
||||
import { animated, useSpring } from 'react-spring'; |
||||
import { |
||||
ACESFilmicToneMapping, |
||||
PerspectiveCamera, |
||||
sRGBEncoding, |
||||
Vector2, |
||||
} from 'three'; |
||||
import { TextureLoader } from 'three/src/loaders/TextureLoader'; |
||||
import jinx from './assets/jinx.png'; |
||||
import styles from './Jinx.module.css'; |
||||
import JinxEditor from './JinxEditor'; |
||||
import JinxMyBeloved from './JinxMyBeloved'; |
||||
import getRandomShader from './shaders/index'; |
||||
import { |
||||
selectFragmentShader, |
||||
updateFragmentShader, |
||||
} from './store/fragmentShader'; |
||||
import { useAppDispatch, useAppSelector } from './store/hooks'; |
||||
import { |
||||
selectPrefersReducedMotion, |
||||
update as updatePrefersReducedMotion, |
||||
} from './store/prefersReducedMotion'; |
||||
import { selectTimer } from './store/timer'; |
||||
import { add as addToaster, selectToasters } from './store/toasters'; |
||||
|
||||
interface IScale { |
||||
base: number; |
||||
hover: number; |
||||
click: number; |
||||
} |
||||
|
||||
const getScale = (prefersReducedMotion: boolean): IScale => { |
||||
if (prefersReducedMotion) { |
||||
return { |
||||
base: 1, |
||||
hover: 1.05, |
||||
click: 1.1, |
||||
}; |
||||
} |
||||
return { |
||||
base: 1, |
||||
hover: 1.1, |
||||
click: 1.3, |
||||
}; |
||||
}; |
||||
|
||||
const checkForWebGL = () => { |
||||
try { |
||||
const canvas = document.createElement('canvas'); |
||||
return !!( |
||||
window.WebGLRenderingContext && |
||||
(canvas.getContext('webgl') || canvas.getContext('experimental-webgl')) |
||||
); |
||||
} catch (e) { |
||||
return false; |
||||
} |
||||
}; |
||||
|
||||
const getRandomValue = (lower: number, upper: number) => { |
||||
return Math.random() * (upper - lower) + lower; |
||||
}; |
||||
|
||||
const getWindowDimensions = () => { |
||||
const { innerWidth: width, innerHeight: height } = window; |
||||
return { |
||||
width, |
||||
height, |
||||
}; |
||||
}; |
||||
|
||||
export default function Jinx() { |
||||
const toast = useToast(); |
||||
const { a11yPrefersState } = useUserPreferences(); |
||||
|
||||
// redux
|
||||
const fragmentShader = useAppSelector(selectFragmentShader); |
||||
const toasters = useAppSelector(selectToasters); |
||||
const timer = useAppSelector(selectTimer); |
||||
const prefersReducedMotion = useAppSelector(selectPrefersReducedMotion); |
||||
const dispatch = useAppDispatch(); |
||||
const setRandomFragmentShader = () => { |
||||
dispatch( |
||||
updateFragmentShader( |
||||
getRandomShader(fragmentShader, prefersReducedMotion), |
||||
), |
||||
); |
||||
}; |
||||
// refs
|
||||
const canvasRef = useRef<HTMLCanvasElement>(null); |
||||
|
||||
// state
|
||||
const [vertexShader, setVertexShader] = useState<string>(`varying vec2 vUv;
|
||||
void main() { |
||||
vUv = uv; |
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); |
||||
}`);
|
||||
const [hoverV, setHoverV] = useState<number>(-30); |
||||
const [springState, setSpringState] = useState(false); |
||||
const [hoverState, setHoverState] = useState(false); |
||||
const [clientSize, setClientSize] = useState(getWindowDimensions()); |
||||
const [hasWebGL, setHasWebGL] = useState(false); |
||||
|
||||
// rendering
|
||||
const deltaMultiplier = prefersReducedMotion ? 1 : 5; |
||||
const jinxTexture = useLoader(TextureLoader, jinx.src); |
||||
const shader = { |
||||
uniforms: { |
||||
u_time: { value: timer.getElapsedTime() * deltaMultiplier }, |
||||
u_resolution: { value: new Vector2(420, 420) }, |
||||
u_texture: { value: jinxTexture }, |
||||
}, |
||||
vertexShader, |
||||
fragmentShader: fragmentShader, |
||||
}; |
||||
const perspective = 800; |
||||
const fov = (180 * (2 * Math.atan(420 / 2 / perspective))) / Math.PI; |
||||
const camera = new PerspectiveCamera(fov, 420 / 420, 1, 1000); |
||||
camera.position.set(0, 0, perspective); |
||||
|
||||
const jinxSpring = useSpring({ |
||||
transform: hoverState ? `rotate(${hoverV}deg)` : 'rotate(0deg)', |
||||
scale: hoverState |
||||
? springState |
||||
? getScale(prefersReducedMotion).click |
||||
: getScale(prefersReducedMotion).hover |
||||
: getScale(prefersReducedMotion).base, |
||||
config: { |
||||
tension: prefersReducedMotion ? 100 : 300, |
||||
friction: prefersReducedMotion ? 10 : 10, |
||||
}, |
||||
}); |
||||
|
||||
useEffect(() => { |
||||
const toastId = 'editor'; |
||||
const jinxToastId = 'jinx'; |
||||
if (!toasters.includes(jinxToastId)) { |
||||
dispatch(addToaster(jinxToastId)); |
||||
|
||||
toast({ |
||||
id: `${jinxToastId}-${Date.now()}`, |
||||
title: 'Jinx My Beloved', |
||||
isClosable: true, |
||||
description: 'Click the Jinx to get a new random shader!', |
||||
duration: 15000, |
||||
status: 'info', |
||||
position: 'top', |
||||
}); |
||||
} |
||||
if (!toasters.includes(toastId)) { |
||||
dispatch(addToaster(toastId)); |
||||
|
||||
toast({ |
||||
id: `${toastId}-${Date.now()}`, |
||||
title: 'Shader Editor Added', |
||||
isClosable: true, |
||||
duration: 15000, |
||||
status: 'info', |
||||
description: |
||||
'Try it out! Feel free to share any cool results you want added to the site!', |
||||
position: 'top', |
||||
}); |
||||
} |
||||
}, [dispatch, toasters]); |
||||
|
||||
useEffect(() => { |
||||
setHoverV( |
||||
prefersReducedMotion ? getRandomValue(-5, 5) : getRandomValue(-30, 30), |
||||
); |
||||
}, [prefersReducedMotion]); |
||||
|
||||
useEffect(() => { |
||||
dispatch(updatePrefersReducedMotion(a11yPrefersState.prefersReducedMotion)); |
||||
}, [a11yPrefersState.prefersReducedMotion, prefersReducedMotion, dispatch]); |
||||
|
||||
useEffect(() => { |
||||
const handleResize = () => { |
||||
setClientSize(getWindowDimensions()); |
||||
}; |
||||
window.addEventListener('resize', handleResize); |
||||
setHasWebGL(checkForWebGL()); |
||||
return () => { |
||||
window.removeEventListener('resize', handleResize); |
||||
}; |
||||
}, []); |
||||
|
||||
return ( |
||||
<div |
||||
style={{ |
||||
width: '100%', |
||||
display: 'grid', |
||||
gridTemplateColumns: '1fr', |
||||
height: '100%', |
||||
minHeight: '420px', |
||||
}} |
||||
> |
||||
{hasWebGL ? ( |
||||
<Box |
||||
boxSize="sm" |
||||
mb={0} |
||||
style={{ |
||||
gridRowStart: '1', |
||||
gridColumnStart: '1', |
||||
display: 'flex', |
||||
width: '100%', |
||||
justifyContent: 'center', |
||||
minHeight: '420px', |
||||
maxWidth: `${clientSize.width - 65}px`, |
||||
}} |
||||
> |
||||
<animated.div |
||||
style={{ |
||||
...jinxSpring, |
||||
cursor: 'pointer', |
||||
WebkitTapHighlightColor: 'transparent', |
||||
WebkitTouchCallout: 'none', |
||||
WebkitUserSelect: 'none', |
||||
KhtmlUserSelect: 'none', |
||||
MozUserSelect: 'none', |
||||
msUserSelect: 'none', |
||||
userSelect: 'none', |
||||
}} |
||||
onMouseDown={() => { |
||||
setSpringState(true); |
||||
}} |
||||
onMouseUp={() => { |
||||
setSpringState(false); |
||||
setHoverV( |
||||
prefersReducedMotion |
||||
? getRandomValue(-5, 5) |
||||
: getRandomValue(-30, 30), |
||||
); |
||||
}} |
||||
onTouchStart={() => { |
||||
setSpringState(true); |
||||
setHoverState(true); |
||||
}} |
||||
onTouchEnd={() => { |
||||
setSpringState(false); |
||||
setHoverState(false); |
||||
setHoverV( |
||||
prefersReducedMotion |
||||
? getRandomValue(-5, 5) |
||||
: getRandomValue(-30, 30), |
||||
); |
||||
}} |
||||
onMouseEnter={() => { |
||||
setHoverState(true); |
||||
}} |
||||
onMouseLeave={() => { |
||||
setHoverState(false); |
||||
setSpringState(false); |
||||
setHoverV( |
||||
prefersReducedMotion |
||||
? getRandomValue(-5, 5) |
||||
: getRandomValue(-30, 30), |
||||
); |
||||
}} |
||||
> |
||||
<div> |
||||
<Canvas |
||||
camera={camera} |
||||
onCreated={({ gl }) => { |
||||
gl.toneMapping = ACESFilmicToneMapping; |
||||
gl.outputEncoding = sRGBEncoding; |
||||
}} |
||||
className={styles.canvas} |
||||
ref={canvasRef} |
||||
> |
||||
<ambientLight intensity={0.5} /> |
||||
|
||||
<A11y |
||||
role="button" |
||||
description="Jinx the cat rendered in realtime with various random shaders applied to them." |
||||
activationMsg="Got a new random shader!" |
||||
actionCall={() => { |
||||
setRandomFragmentShader(); |
||||
}} |
||||
> |
||||
<JinxMyBeloved |
||||
shader={shader} |
||||
setRandomFragmentShader={setRandomFragmentShader} |
||||
prefersReducedMotion={prefersReducedMotion} |
||||
timer={timer} |
||||
/> |
||||
</A11y> |
||||
</Canvas> |
||||
<A11yAnnouncer /> |
||||
</div> |
||||
</animated.div> |
||||
</Box> |
||||
) : ( |
||||
<Flex w="100%" h="100%" align="center" justify="center"> |
||||
<Text>sowwy you dont have webgl :(</Text> |
||||
</Flex> |
||||
)} |
||||
<JinxEditor |
||||
setVertexShader={setVertexShader} |
||||
vertexShader={vertexShader} |
||||
/> |
||||
</div> |
||||
); |
||||
} |
@ -0,0 +1,46 @@ |
||||
.editorContainer { |
||||
counter-reset: line; |
||||
outline: none; |
||||
max-width: 100%; |
||||
} |
||||
|
||||
.lineNumber:before { |
||||
color: #282a36; |
||||
position: absolute; |
||||
z-index: -1; |
||||
right: 100%; |
||||
margin-right: 10px; |
||||
text-align: right; |
||||
opacity: 0.8; |
||||
user-select: none; |
||||
counter-increment: line; |
||||
content: counter(line); |
||||
} |
||||
|
||||
.lineNumberDark:before { |
||||
color: #f8f8f2; |
||||
position: absolute; |
||||
z-index: -1; |
||||
right: 100%; |
||||
margin-right: 10px; |
||||
text-align: right; |
||||
opacity: 0.3; |
||||
user-select: none; |
||||
counter-increment: line; |
||||
content: counter(line); |
||||
} |
||||
|
||||
.canvas canvas { |
||||
width: 420px !important; |
||||
height: 420px !important; |
||||
} |
||||
|
||||
.label { |
||||
color: #bd93f9; |
||||
width: 100%; |
||||
text-transform: uppercase; |
||||
} |
||||
|
||||
.label:before { |
||||
content: '//'; |
||||
} |
@ -0,0 +1,215 @@ |
||||
import React, { useEffect, useState } from 'react'; |
||||
import Editor from 'react-simple-code-editor'; |
||||
import Konami from 'react-konami-code'; |
||||
import Prism from 'prismjs'; |
||||
import 'prism-themes/themes/prism-dracula.css'; |
||||
import { Hook, Unhook } from 'console-feed'; |
||||
import { Message } from 'console-feed/lib/definitions/Console'; |
||||
import { Box, useBreakpointValue, useColorMode } from '@chakra-ui/react'; |
||||
|
||||
import { useAppDispatch, useAppSelector } from './store/hooks'; |
||||
import { selectShowEditor, toggleEditor } from './store/showEditor'; |
||||
|
||||
import styles from './JinxEditor.module.css'; |
||||
import { |
||||
selectFragmentShader, |
||||
updateFragmentShader, |
||||
} from './store/fragmentShader'; |
||||
|
||||
// VERTEX | FRAGMENT
|
||||
//
|
||||
// ERROR: 0:0: '#version 300 es' is not allowed.
|
||||
const vertexLine = 57; |
||||
const magicNumber = 7; |
||||
const parseLog = (log: string, vertexShader: string) => { |
||||
const shaderType = log.includes('VERTEX') ? 'vertex' : 'fragment'; |
||||
const error = log |
||||
.split(shaderType === 'vertex' ? 'VERTEX' : 'FRAGMENT')[1] |
||||
.trim() |
||||
.split('\n')[0] |
||||
.trim(); |
||||
const line = Number(error.split('ERROR: 0:')[1].split(':')[0] || ''); |
||||
const errorMessage = |
||||
error.split('ERROR: 0:')[1].split(':').slice(1).join(':') || ''; |
||||
const vertexEnd = vertexLine + vertexShader.split('\n').length; |
||||
const section = |
||||
line > vertexLine && line <= vertexEnd ? 'vertex' : 'fragment'; |
||||
const mappedLine = |
||||
section === 'vertex' ? line - vertexLine : line - vertexEnd - magicNumber; |
||||
return { section, mappedLine, errorMessage }; |
||||
}; |
||||
|
||||
const JinxEditor = ({ |
||||
vertexShader, |
||||
setVertexShader, |
||||
}: { |
||||
vertexShader: string; |
||||
setVertexShader: (shader: string) => void; |
||||
}) => { |
||||
const { colorMode } = useColorMode(); |
||||
const rPadding = useBreakpointValue({ base: '0', md: '10px' }); |
||||
|
||||
// state
|
||||
const [statusVertex, setStatusVertex] = useState<string>(''); |
||||
const [statusFragment, setStatusFragment] = useState<string>(''); |
||||
|
||||
// redux
|
||||
const fragmentShader = useAppSelector(selectFragmentShader); |
||||
const showEditor = useAppSelector(selectShowEditor); |
||||
const dispatch = useAppDispatch(); |
||||
// effects
|
||||
useEffect(() => { |
||||
// okay so basiaclly they dont emit any error or any event of any kind just log to the console 5head
|
||||
|
||||
const hooked = Hook( |
||||
window.console, |
||||