main
Kay 2 weeks ago
commit b39c601279
  1. 11
      .README.template.md
  2. 11
      .babelrc
  3. 28
      .eslintrc.js
  4. 35
      .gitignore
  5. 31
      .gitlab-ci.yml
  6. 1
      .npmrc
  7. 7
      .prettierrc.js
  8. 74
      CHANGELOG.md
  9. 55
      Dockerfile
  10. 459
      LICENSE
  11. 69
      README.md
  12. 22
      components/AboutCapitalisms.tsx
  13. 78
      components/AboutLinks.tsx
  14. 26
      components/AppWrapper.tsx
  15. 26
      components/Introduction.tsx
  16. 51
      components/IntroductionText.tsx
  17. 46
      components/Jinx.module.css
  18. 306
      components/Jinx.tsx
  19. 46
      components/JinxEditor.module.css
  20. 215
      components/JinxEditor.tsx
  21. 77
      components/JinxMyBeloved.tsx
  22. 60
      components/Layout.tsx
  23. 43
      components/Navbar.tsx
  24. 3
      components/Project.module.css
  25. 103
      components/Project.tsx
  26. 41
      components/Projects.tsx
  27. 49
      components/ToggleEditor.tsx
  28. BIN
      components/assets/jinx.png
  29. BIN
      components/assets/meow.mp3
  30. 4
      components/assets/mp3.d.ts
  31. 140
      components/chakraTheme.ts
  32. BIN
      components/fonts/Bold.eot
  33. 1
      components/fonts/Bold.svg
  34. BIN
      components/fonts/Bold.ttf
  35. BIN
      components/fonts/Bold.woff
  36. BIN
      components/fonts/Bold.woff2
  37. BIN
      components/fonts/Regular.eot
  38. 1
      components/fonts/Regular.svg
  39. BIN
      components/fonts/Regular.ttf
  40. BIN
      components/fonts/Regular.woff
  41. BIN
      components/fonts/Regular.woff2
  42. 47
      components/global.css
  43. 4
      components/shaders/glsl.d.ts
  44. 51
      components/shaders/index.tsx
  45. 14
      components/shaders/ouch.glsl
  46. 15
      components/shaders/rainbow.glsl
  47. 17
      components/shaders/ripple.glsl
  48. 13
      components/shaders/ripple2.glsl
  49. 17
      components/shaders/sandbox.glsl
  50. 15
      components/shaders/spaghet.glsl
  51. 16
      components/shaders/wave.glsl
  52. 45
      components/shaders/zebra.glsl
  53. 29
      components/store/fragmentShader.ts
  54. 6
      components/store/hooks.ts
  55. 27
      components/store/prefersReducedMotion.ts
  56. 26
      components/store/showEditor.ts
  57. 21
      components/store/store.ts
  58. 28
      components/store/timer.tsx
  59. 26
      components/store/toasters.ts
  60. 3
      juke-fr
  61. 5
      next-env.d.ts
  62. 30
      next.config.js
  63. 70
      package.json
  64. 13
      pages/404.tsx
  65. 29
      pages/_app.tsx
  66. 18
      pages/_document.tsx
  67. 22
      pages/about.tsx
  68. 38
      pages/index.tsx
  69. 77
      playwright.config.ts
  70. BIN
      public/favicon.ico
  71. BIN
      public/og.png
  72. 9
      test/404.spec.ts
  73. 14
      test/about.spec.ts
  74. 20
      test/aboutHome.spec.ts
  75. 12
      test/editor.spec.ts
  76. 15
      test/theme.spec.ts
  77. 8
      test/toasts.spec.ts
  78. 7
      test/utils.ts
  79. 20
      tsconfig.json
  80. 10357
      yarn.lock

@ -0,0 +1,11 @@
## install
### repository
The latest automatic release is always on https://juke.fr
```bash
$ git clone https://code.juke.fr/kay/juke-fr.git
$ yarn
```

@ -0,0 +1,11 @@
{
"presets": ["next/babel"],
"plugins": [
[
"prismjs",
{
"languages": ["glsl"]
}
]
]
}

@ -0,0 +1,28 @@
module.exports = {
root: true,
parser: '@typescript-eslint/parser', // Specifies the ESLint parser
extends: [
'plugin:react/recommended', // Uses the recommended rules from @eslint-plugin-react
'plugin:@typescript-eslint/recommended', // Uses the recommended rules from the @typescript-eslint/eslint-plugin
'plugin:@next/next/recommended',
'plugin:prettier/recommended',
],
parserOptions: {
ecmaVersion: 2018, // Allows for the parsing of modern ECMAScript features
sourceType: 'module', // Allows for the use of imports
ecmaFeatures: {
jsx: true, // Allows for the parsing of JSX
},
},
rules: {
// Place to specify ESLint rules. Can be used to overwrite rules specified from the extended configs
// e.g. "@typescript-eslint/explicit-function-return-type": "off",
'react/prop-types': 'off',
'react/react-in-jsx-scope': 'off',
},
settings: {
react: {
version: 'detect', // Tells eslint-plugin-react to automatically detect the version of React to use
},
},
};

35
.gitignore vendored

@ -0,0 +1,35 @@
# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
# dependencies
/node_modules
/.pnp
.pnp.js
# testing
/coverage
# next.js
/.next/
/out/
# production
/build
# misc
.DS_Store
*.pem
# debug
npm-debug.log*
yarn-debug.log*
yarn-error.log*
.pnpm-debug.log*
# local env files
.env*.local
# vercel
.vercel
# typescript
*.tsbuildinfo

@ -0,0 +1,31 @@
---
include:
- template: Auto-DevOps.gitlab-ci.yml
- project: 'kay/ci-templates'
file:
- '/Semantic-Release.gitlab-ci.yml'
variables:
# TEST_DISABLED: 'true'
# CODE_QUALITY_DISABLED: "true"
# LICENSE_MANAGEMENT_DISABLED: "true"
# BROWSER_PERFORMANCE_DISABLED: "true"
# LOAD_PERFORMANCE_DISABLED: "true"
# SAST_DISABLED: "true"
# SECRET_DETECTION_DISABLED: "true"
# DEPENDENCY_SCANNING_DISABLED: "true"
# CONTAINER_SCANNING_DISABLED: "true"
# DAST_DISABLED: "true"
# REVIEW_DISABLED: "true"
# CODE_INTELLIGENCE_DISABLED: "true"
# CLUSTER_IMAGE_SCANNING_DISABLED: "true"
POSTGRES_ENABLED: 'false'
NEXT_TELEMETRY_DISABLED: 1
test:
variables:
BUILDPACK_URL: https://code.eutychia.org/kay/heroku-buildpack-nodejs-playwright
production:
environment:
url: 'http://$KUBE_INGRESS_BASE_DOMAIN'

@ -0,0 +1 @@
@kay:registry=https://code.juke.fr/api/packages/kay/npm/

@ -0,0 +1,7 @@
module.exports = {
semi: true,
trailingComma: 'all',
singleQuote: true,
printWidth: 80,
tabWidth: 2,
};

@ -0,0 +1,74 @@
# [1.7.0](https://code.eutychia.org/kay/juke-fr/compare/v1.6.1...v1.7.0) (2022-07-03)
### Bug Fixes
* doc escape [skip ci] ([f091d24](https://code.eutychia.org/kay/juke-fr/commit/f091d24d1ffdb4814c50e71731910f2bc3e7133c))
### Features
* Switch to template readme [skip ci] ([cce5a6f](https://code.eutychia.org/kay/juke-fr/commit/cce5a6f6575d988468b9bee5a27848ad35be4382))
## [1.6.1](https://code.eutychia.org/kay/juke-fr/compare/v1.6.0...v1.6.1) (2022-06-26)
### Bug Fixes
* Add back font style ([2fc3677](https://code.eutychia.org/kay/juke-fr/commit/2fc36779234af5cf13d74e9dcf21caf7bef9b23f))
* Show latest tag ([fa9aa4a](https://code.eutychia.org/kay/juke-fr/commit/fa9aa4a05d73cd68aea75a8f9eb9221af5b71e1f))
# [1.6.0](https://code.eutychia.org/kay/juke-fr/compare/v1.5.0...v1.6.0) (2022-06-26)
### Bug Fixes
* Remove uneeded files ([7c5ffd1](https://code.eutychia.org/kay/juke-fr/commit/7c5ffd14327dd7f047bff8b09722b4fc6f3f44a9))
### Features
* Doc single npx command ([12ac262](https://code.eutychia.org/kay/juke-fr/commit/12ac262301f70f051d4ba0d0b977e493bf206f70))
# [1.5.0](https://code.eutychia.org/kay/juke-fr/compare/v1.4.0...v1.5.0) (2022-06-26)
### Bug Fixes
* Fix standlone build ([2d67cc1](https://code.eutychia.org/kay/juke-fr/commit/2d67cc129ff42341d5dd17c3f7d0570b15cc7fee))
### Features
* Add bin docs ([c97f7f0](https://code.eutychia.org/kay/juke-fr/commit/c97f7f0fd5fe95743ce3d9f7594bd7e8ba40ecd0))
* Add node bin ([23bf3c4](https://code.eutychia.org/kay/juke-fr/commit/23bf3c4ff327addb6deff5d4286b9f84c89a89d7))
* Add packages to devdeps for standalone build ([e447eaa](https://code.eutychia.org/kay/juke-fr/commit/e447eaab673bffbebd35fb3a080fed360f7f73f1))
* Switch to @kay/komponents ([26e6e5a](https://code.eutychia.org/kay/juke-fr/commit/26e6e5a3cdc9a9533456354685d1ee74724081d7))
# [1.4.0](https://code.eutychia.org/kay/juke-fr/compare/v1.3.0...v1.4.0) (2022-06-26)
### Features
* Update readme ([e1f4e10](https://code.eutychia.org/kay/juke-fr/commit/e1f4e10c5408145322c7eedecae0b9ecc1fdc340))
# [1.3.0](https://code.eutychia.org/kay/juke-fr/compare/v1.2.0...v1.3.0) (2022-06-26)
### Features
* Remove unecessay chakra provider wrapper ([0a8dd18](https://code.eutychia.org/kay/juke-fr/commit/0a8dd18ae96cfd5c79ca1910d686645806832933))
# [1.2.0](https://code.eutychia.org/kay/juke-fr/compare/v1.1.0...v1.2.0) (2022-06-26)
### Features
* Update readme ([0e0e01c](https://code.eutychia.org/kay/juke-fr/commit/0e0e01c82da0338d92f59d66d4bca48d931f8e4e))
# [1.1.0](https://code.eutychia.org/kay/juke-fr/compare/v1.0.0...v1.1.0) (2022-06-26)
### Features
* Update readme ([5738b67](https://code.eutychia.org/kay/juke-fr/commit/5738b67da9b8a7ba6ce42b3871cd3f7fd38ac27e))

@ -0,0 +1,55 @@
FROM node:16-alpine AS deps
# Check https://github.com/nodejs/docker-node/tree/b4117f9333da4138b03a546ec926ef50a31506c3#nodealpine to understand why libc6-compat might be needed.
RUN apk add --no-cache libc6-compat
WORKDIR /app
COPY package.json yarn.lock ./
RUN yarn install --frozen-lockfile
# If using npm with a `package-lock.json` comment out above and use below instead
# COPY package.json package-lock.json ./
# RUN npm ci
# Rebuild the source code only when needed
FROM node:16-alpine AS builder
WORKDIR /app
COPY --from=deps /app/node_modules ./node_modules
COPY . .
# Next.js collects completely anonymous telemetry data about general usage.
# Learn more here: https://nextjs.org/telemetry
# Uncomment the following line in case you want to disable telemetry during the build.
# ENV NEXT_TELEMETRY_DISABLED 1
RUN yarn build
# If using npm comment out above and use below instead
# RUN npm run build
# Production image, copy all the files and run next
FROM node:16-alpine AS runner
WORKDIR /app
ENV NODE_ENV production
# Uncomment the following line in case you want to disable telemetry during runtime.
# ENV NEXT_TELEMETRY_DISABLED 1
RUN addgroup --system --gid 1001 nodejs
RUN adduser --system --uid 1001 nextjs
# You only need to copy next.config.js if you are NOT using the default configuration
# COPY --from=builder /app/next.config.js ./
COPY --from=builder /app/public ./public
COPY --from=builder /app/package.json ./package.json
# Automatically leverage output traces to reduce image size
# https://nextjs.org/docs/advanced-features/output-file-tracing
COPY --from=builder --chown=nextjs:nodejs /app/.next/standalone ./
COPY --from=builder --chown=nextjs:nodejs /app/.next/static ./.next/static
USER nextjs
EXPOSE 5000
ENV PORT 5000
CMD ["node", "server.js"]

@ -0,0 +1,459 @@
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c. The disclaimer of warranties and limitation of liability provided
above shall be interpreted in a manner that, to the extent
possible, most closely approximates an absolute disclaimer and
waiver of all liability.
Section 6 -- Term and Termination.
a. This Public License applies for the term of the Copyright and
Similar Rights licensed here. However, if You fail to comply with
this Public License, then Your rights under this Public License
terminate automatically.
b. Where Your right to use the Licensed Material has terminated under
Section 6(a), it reinstates:
1. automatically as of the date the violation is cured, provided
it is cured within 30 days of Your discovery of the
violation; or
2. upon express reinstatement by the Licensor.
For the avoidance of doubt, this Section 6(b) does not affect any
right the Licensor may have to seek remedies for Your violations
of this Public License.
c. For the avoidance of doubt, the Licensor may also offer the
Licensed Material under separate terms or conditions or stop
distributing the Licensed Material at any time; however, doing so
will not terminate this Public License.
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
License.
Section 7 -- Other Terms and Conditions.
a. The Licensor shall not be bound by any additional or different
terms or conditions communicated by You unless expressly agreed.
b. Any arrangements, understandings, or agreements regarding the
Licensed Material not stated herein are separate from and
independent of the terms and conditions of this Public License.
c. The License does not apply and no license is granted for
taking action on behalf of a Nation or State or Government,
be it military, law enforcement, agent, spy, hacker, developer,
this list is not exhaustive.
d. The License does not apply and no license is granted to actors
taking action to oppress, harm, injure, kill, whether
physically or psycholocially.
e. The License does not apply and no license is granted to actors
acting on behalf of any party previously found guilty of committing
war crimes at any point in time.
f. The License does not apply and no license is granted to actors
acting on behalf of any party previously found not respecting the
Universal Declaration of Human Rights at any point in time.
g. The License does not apply and no license is granted to actors
acting with the intent of surveilling a population or the intent of
gathering information on spefific or non-specific populations and/or
target demographics.
Section 8 -- Interpretation.
a. For the avoidance of doubt, this Public License does not, and
shall not be interpreted to, reduce, limit, restrict, or impose
conditions on any use of the Licensed Material that could lawfully
be made without permission under this Public License.
b. To the extent possible, if any provision of this Public License is
deemed unenforceable, it shall be automatically reformed to the
minimum extent necessary to make it enforceable. If the provision
cannot be reformed, it shall be severed from this Public License
without affecting the enforceability of the remaining terms and
conditions.
c. No term or condition of this Public License will be waived and no
failure to comply consented to unless expressly agreed to by the
Licensor.
d. Nothing in this Public License constitutes or may be interpreted
as a limitation upon, or waiver of, any privileges and immunities
that apply to the Licensor or You, including from the legal
processes of any jurisdiction or authority.
=======================================================================
Creative Commons is not a party to its public
licenses. Notwithstanding, Creative Commons may elect to apply one of
its public licenses to material it publishes and in those instances
will be considered the “Licensor.” The text of the Creative Commons
public licenses is dedicated to the public domain under the CC0 Public
Domain Dedication. Except for the limited purpose of indicating that
material is shared under a Creative Commons public license or as
otherwise permitted by the Creative Commons policies published at
creativecommons.org/policies, Creative Commons does not authorize the
use of the trademark "Creative Commons" or any other trademark or logo
of Creative Commons without its prior written consent including,
without limitation, in connection with any unauthorized modifications
to any of its public licenses or any other arrangements,
understandings, or agreements concerning use of licensed material. For
the avoidance of doubt, this paragraph does not form part of the
public licenses.
Creative Commons may be contacted at creativecommons.org.

@ -0,0 +1,69 @@
# [juke-fr](https://code.juke.fr/kay/juke-fr)
site built in typescript with next.js, chakra ui, framer motion, three.js available on juke.fr
## install
### repository
The latest automatic release is always on https://juke.fr
```bash
$ git clone https://code.juke.fr/kay/juke-fr.git
$ yarn
```
## License
Most all of my work is now licensed under **a modified** [CC-BY-NC-SA 4.0 AFEdit](https://code.juke.fr/kay/license/raw/branch/main/LICENSE) plus accounting for states existing in our world on top of capitalism.
This is a weird choice for code right?
Here are a few key reasons:
- my definition of "open" involves being able to share and modify, you are able to do such things, just not make money off of it, or oppress people
- my definition of "free" involves being able to share and modify, you are able to do such things, not just make money off of it, or oppressing people
So no, amongst other things, this list is not exhaustive,
- you cannot have somebody work on my tool and redistribute it to your employees
- you cannot resell copies of this because in this age distribution is not done with floppy disks and the internet is a thing
- you cannot use it to generate revenue yourself
- you cannot use it to "generate value" in a capitalistic sense
- you cannot use it in any military capacity
- you cannot use it in any law enforcement capacity
- you cannot use it in any state backed capacity
- you cannot use it in any surveillance capacity
- you cannot use it if you represent the interests of a state
- you cannot use it to oppress, spy, control in any capacity
- you cannot use it to injure, harm, kill, whether physically or psychologically
You can, however,
- change it to do whatever you please
- share it to anyone you please with attribution and under the same license
- use it as much as you please
- and probably a bunch of other cool things that are possible outside of a capitalistic, imperialistic frame of reference that permeates the tech scene
Most of the "arguments" for how "free" and "open" source licenses are done still to this day stem from archaic concepts that might not even be relevant these days and I fail to see the issue with this license not being "interoperable" with a bunch of what I deem to be "bad" licenses, as they all allow for commercial usage.
I also will not make any attempts to monetize these works and will at most ever offer the possibility to donate to me directly if you enjoy what I do.
Thank you that is all.
## Development
To clone the repository locally:
```bash
$ git clone https://code.juke.fr/kay/juke-fr.git
```
## Contributing
More to come later.
### Issues
Open new issues by mailing [eutychia.gitlab+juke-fr-issue@gmail.com](mailto:eutychia.gitlab+juke-fr-issue@gmail.com)
---
beep boop

@ -0,0 +1,22 @@
import { Box, Heading, Text } from '@chakra-ui/react';
const AboutCapitalisms = () => {
return (
<Box mb={12}>
<Heading mb={6} as="h2" size="md">
Capitalisms
</Heading>
<Text>
<b>2017 to 2019</b>&ensp; Worked for Travelcar
</Text>
<Text>
<b>2019 to 2020</b>&ensp; Freelance work on Malt and Comet
</Text>
<Text>
<b>2020 to 2022</b>&ensp; Working for La Javaness
</Text>
</Box>
);
};
export default AboutCapitalisms;

@ -0,0 +1,78 @@
import { LinkIcon } from '@chakra-ui/icons';
import {
Box,
Button,
Heading,
List,
ListIcon,
ListItem,
} from '@chakra-ui/react';
const AboutLink = ({
url,
text,
iconColor,
}: {
url: string;
text: string;
iconColor: string;
}) => {
return (
<ListItem>
<Button
href={url}
target="_blank"
as="a"
variant="ghost"
style={{
whiteSpace: 'normal',
wordWrap: 'break-word',
textAlign: 'left',
}}
>
<ListIcon as={LinkIcon} color={iconColor} />
{text}
</Button>
</ListItem>
);
};
const AboutLinks = ({ iconColor }: { iconColor: string }) => {
return (
<Box>
<Heading mb={6} as="h2" size="md">
Hypertext references
</Heading>
<List spacing={3}>
<AboutLink
url="https://code.juke.fr/kay"
text="code is hosted on code.juke.fr"
iconColor={iconColor}
/>
<AboutLink
url="https://matrix.to/#/@kay:juke.fr"
text="chat via matrix at @kay:juke.fr"
iconColor={iconColor}
/>
<AboutLink
url="mailto:site[at]juke[dot]fr?subject=Make sure to replace the [at] and [dot] in the email"
text="email is site[at]juke[dot]fr"
iconColor={iconColor}
/>
<AboutLink
url="https://ko-fi.com/kthnx/"
text="donate on ko-fi"
iconColor={iconColor}
/>
<AboutLink
url="https://liberapay.com/kthnx/"
text="donate on liberapay"
iconColor={iconColor}
/>
</List>
</Box>
);
};
export default AboutLinks;

@ -0,0 +1,26 @@
import React, { createContext, useContext, useMemo, useState } from 'react';
import Introduction from './Introduction';
const AppContext = createContext(null);
// so we dont have GL Context loss on page switch
const introInstance = <Introduction />;
export function AppWrapper({ children }: { children: React.ReactElement }) {
const [appState, setAppState] = useState({ introInstance });
const appContextState = useMemo(
() => ({ appState, setAppState }),
[appState, setAppState],
);
return (
<AppContext.Provider value={appContextState as any}>
{children}
</AppContext.Provider>
);
}
export function useAppContext() {
return useContext(AppContext);
}

@ -0,0 +1,26 @@
import { Container } from '@chakra-ui/react';
import dynamic from 'next/dynamic';
import IntroductionText from './IntroductionText';
const Introduction = () => {
// we only want to render this component on the client (with webgl)
const Jinx = dynamic(() => import('./Jinx'), {
ssr: false,
});
return (
<Container maxW="container.md" centerContent>
<div
style={{
minHeight: 420,
width: '100%',
}}
>
<Jinx />
</div>
<IntroductionText />
</Container>
);
};
export default Introduction;

@ -0,0 +1,51 @@
import { Flex, Text } from '@chakra-ui/react';
import { useAppSelector } from './store/hooks';
import { selectShowEditor } from './store/showEditor';
const IntroductionHeader = () => {
return (
<Text>
Henlo, I&apos;m <b>k</b>, a backend web developer (mostly, i have no clue
what i&apos;m doing)
</Text>
);
};
const IntroductionBody = () => {
return (
<Text mb={12}>
<b>K</b> is a <b>25 year-old non-binary/agender robo</b>. You can use any{' '}
<b>neutral pronouns</b> for them (english: they or it, french: iel ou
lea). It currently lives and works near <b>Paris</b>. They like anything
that has to do with <b>technology</b> and hacking stuff (code, video,
music, etc.). It creates mostly ephemeral, always <b>open source</b> pet
projects. They are very much pro <b>data rights</b> and against rising
worldwide fascistic ideology and oppression.
</Text>
);
};
const IntroductionText = () => {
const showEditor = useAppSelector(selectShowEditor);
return (
<>
<Flex
direction="column"
background={'purple.200'}
px={6}
py={4}
rounded={6}
roundedTop={showEditor ? 0 : 6}
mb={6}
mt={-6}
w="100%"
color="#2b2e3b"
>
<IntroductionHeader />
</Flex>
<IntroductionBody />
</>
);
};
export default IntroductionText;

@ -0,0 +1,46 @@
.editorContainer {
counter-reset: line;
outline: none;
max-width: 100%;
}
.lineNumber:before {
color: #282a36;
position: absolute;
z-index: -1;
right: 100%;
margin-right: 10px;
text-align: right;
opacity: 0.8;
user-select: none;
counter-increment: line;
content: counter(line);
}
.lineNumberDark:before {
color: #f8f8f2;
position: absolute;
z-index: -1;
right: 100%;
margin-right: 10px;
text-align: right;
opacity: 0.3;
user-select: none;
counter-increment: line;
content: counter(line);
}
.canvas canvas {
width: 420px !important;
height: 420px !important;
}
.label {
color: #bd93f9;
width: 100%;
text-transform: uppercase;
}
.label:before {
content: '//';
}

@ -0,0 +1,306 @@
import { Box, useToast, Text, Flex } from '@chakra-ui/react';
import { A11y, A11yAnnouncer, useUserPreferences } from '@react-three/a11y';
import { Canvas, useLoader } from '@react-three/fiber';
import { useEffect, useRef, useState } from 'react';
import { animated, useSpring } from 'react-spring';
import {
ACESFilmicToneMapping,
PerspectiveCamera,
sRGBEncoding,
Vector2,
} from 'three';
import { TextureLoader } from 'three/src/loaders/TextureLoader';
import jinx from './assets/jinx.png';
import styles from './Jinx.module.css';
import JinxEditor from './JinxEditor';
import JinxMyBeloved from './JinxMyBeloved';
import getRandomShader from './shaders/index';
import {
selectFragmentShader,
updateFragmentShader,
} from './store/fragmentShader';
import { useAppDispatch, useAppSelector } from './store/hooks';
import {
selectPrefersReducedMotion,
update as updatePrefersReducedMotion,
} from './store/prefersReducedMotion';
import { selectTimer } from './store/timer';
import { add as addToaster, selectToasters } from './store/toasters';
interface IScale {
base: number;
hover: number;
click: number;
}
const getScale = (prefersReducedMotion: boolean): IScale => {
if (prefersReducedMotion) {
return {
base: 1,
hover: 1.05,
click: 1.1,
};
}
return {
base: 1,
hover: 1.1,
click: 1.3,
};
};
const checkForWebGL = () => {
try {
const canvas = document.createElement('canvas');
return !!(
window.WebGLRenderingContext &&
(canvas.getContext('webgl') || canvas.getContext('experimental-webgl'))
);
} catch (e) {
return false;
}
};
const getRandomValue = (lower: number, upper: number) => {
return Math.random() * (upper - lower) + lower;
};
const getWindowDimensions = () => {
const { innerWidth: width, innerHeight: height } = window;
return {
width,
height,
};
};
export default function Jinx() {
const toast = useToast();
const { a11yPrefersState } = useUserPreferences();
// redux
const fragmentShader = useAppSelector(selectFragmentShader);
const toasters = useAppSelector(selectToasters);
const timer = useAppSelector(selectTimer);
const prefersReducedMotion = useAppSelector(selectPrefersReducedMotion);
const dispatch = useAppDispatch();
const setRandomFragmentShader = () => {
dispatch(
updateFragmentShader(
getRandomShader(fragmentShader, prefersReducedMotion),
),
);
};
// refs
const canvasRef = useRef<HTMLCanvasElement>(null);
// state
const [vertexShader, setVertexShader] = useState<string>(`varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}`);
const [hoverV, setHoverV] = useState<number>(-30);
const [springState, setSpringState] = useState(false);
const [hoverState, setHoverState] = useState(false);
const [clientSize, setClientSize] = useState(getWindowDimensions());
const [hasWebGL, setHasWebGL] = useState(false);
// rendering
const deltaMultiplier = prefersReducedMotion ? 1 : 5;
const jinxTexture = useLoader(TextureLoader, jinx.src);
const shader = {
uniforms: {
u_time: { value: timer.getElapsedTime() * deltaMultiplier },
u_resolution: { value: new Vector2(420, 420) },
u_texture: { value: jinxTexture },
},
vertexShader,
fragmentShader: fragmentShader,
};
const perspective = 800;
const fov = (180 * (2 * Math.atan(420 / 2 / perspective))) / Math.PI;
const camera = new PerspectiveCamera(fov, 420 / 420, 1, 1000);
camera.position.set(0, 0, perspective);
const jinxSpring = useSpring({
transform: hoverState ? `rotate(${hoverV}deg)` : 'rotate(0deg)',
scale: hoverState
? springState
? getScale(prefersReducedMotion).click
: getScale(prefersReducedMotion).hover
: getScale(prefersReducedMotion).base,
config: {
tension: prefersReducedMotion ? 100 : 300,
friction: prefersReducedMotion ? 10 : 10,
},
});
useEffect(() => {
const toastId = 'editor';
const jinxToastId = 'jinx';
if (!toasters.includes(jinxToastId)) {
dispatch(addToaster(jinxToastId));
toast({
id: `${jinxToastId}-${Date.now()}`,
title: 'Jinx My Beloved',
isClosable: true,
description: 'Click the Jinx to get a new random shader!',
duration: 15000,
status: 'info',
position: 'top',
});
}
if (!toasters.includes(toastId)) {
dispatch(addToaster(toastId));
toast({
id: `${toastId}-${Date.now()}`,
title: 'Shader Editor Added',
isClosable: true,
duration: 15000,
status: 'info',
description:
'Try it out! Feel free to share any cool results you want added to the site!',
position: 'top',
});
}
}, [dispatch, toasters]);
useEffect(() => {
setHoverV(
prefersReducedMotion ? getRandomValue(-5, 5) : getRandomValue(-30, 30),
);
}, [prefersReducedMotion]);
useEffect(() => {
dispatch(updatePrefersReducedMotion(a11yPrefersState.prefersReducedMotion));
}, [a11yPrefersState.prefersReducedMotion, prefersReducedMotion, dispatch]);
useEffect(() => {
const handleResize = () => {
setClientSize(getWindowDimensions());
};
window.addEventListener('resize', handleResize);
setHasWebGL(checkForWebGL());
return () => {
window.removeEventListener('resize', handleResize);
};
}, []);
return (
<div
style={{
width: '100%',
display: 'grid',
gridTemplateColumns: '1fr',
height: '100%',
minHeight: '420px',
}}
>
{hasWebGL ? (
<Box
boxSize="sm"
mb={0}
style={{
gridRowStart: '1',
gridColumnStart: '1',
display: 'flex',
width: '100%',
justifyContent: 'center',
minHeight: '420px',
maxWidth: `${clientSize.width - 65}px`,
}}
>
<animated.div
style={{
...jinxSpring,
cursor: 'pointer',
WebkitTapHighlightColor: 'transparent',
WebkitTouchCallout: 'none',
WebkitUserSelect: 'none',
KhtmlUserSelect: 'none',
MozUserSelect: 'none',
msUserSelect: 'none',
userSelect: 'none',
}}
onMouseDown={() => {
setSpringState(true);
}}
onMouseUp={() => {
setSpringState(false);
setHoverV(
prefersReducedMotion
? getRandomValue(-5, 5)
: getRandomValue(-30, 30),
);
}}
onTouchStart={() => {
setSpringState(true);
setHoverState(true);
}}
onTouchEnd={() => {
setSpringState(false);
setHoverState(false);
setHoverV(
prefersReducedMotion
? getRandomValue(-5, 5)
: getRandomValue(-30, 30),
);
}}
onMouseEnter={() => {
setHoverState(true);
}}
onMouseLeave={() => {
setHoverState(false);
setSpringState(false);
setHoverV(
prefersReducedMotion
? getRandomValue(-5, 5)
: getRandomValue(-30, 30),
);
}}
>
<div>
<Canvas
camera={camera}
onCreated={({ gl }) => {
gl.toneMapping = ACESFilmicToneMapping;
gl.outputEncoding = sRGBEncoding;
}}
className={styles.canvas}
ref={canvasRef}
>
<ambientLight intensity={0.5} />
<A11y
role="button"
description="Jinx the cat rendered in realtime with various random shaders applied to them."
activationMsg="Got a new random shader!"
actionCall={() => {
setRandomFragmentShader();
}}
>
<JinxMyBeloved
shader={shader}
setRandomFragmentShader={setRandomFragmentShader}
prefersReducedMotion={prefersReducedMotion}
timer={timer}
/>
</A11y>
</Canvas>
<A11yAnnouncer />
</div>
</animated.div>
</Box>
) : (
<Flex w="100%" h="100%" align="center" justify="center">
<Text>sowwy you dont have webgl :(</Text>
</Flex>
)}
<JinxEditor
setVertexShader={setVertexShader}
vertexShader={vertexShader}
/>
</div>
);
}

@ -0,0 +1,46 @@
.editorContainer {
counter-reset: line;
outline: none;
max-width: 100%;
}
.lineNumber:before {
color: #282a36;
position: absolute;
z-index: -1;
right: 100%;
margin-right: 10px;
text-align: right;
opacity: 0.8;
user-select: none;
counter-increment: line;
content: counter(line);
}
.lineNumberDark:before {
color: #f8f8f2;
position: absolute;
z-index: -1;
right: 100%;
margin-right: 10px;
text-align: right;
opacity: 0.3;
user-select: none;
counter-increment: line;
content: counter(line);
}
.canvas canvas {
width: 420px !important;
height: 420px !important;
}
.label {
color: #bd93f9;
width: 100%;
text-transform: uppercase;
}
.label:before {
content: '//';
}

@ -0,0 +1,215 @@
import React, { useEffect, useState } from 'react';
import Editor from 'react-simple-code-editor';
import Konami from 'react-konami-code';
import Prism from 'prismjs';
import 'prism-themes/themes/prism-dracula.css';
import { Hook, Unhook } from 'console-feed';
import { Message } from 'console-feed/lib/definitions/Console';
import { Box, useBreakpointValue, useColorMode } from '@chakra-ui/react';
import { useAppDispatch, useAppSelector } from './store/hooks';
import { selectShowEditor, toggleEditor } from './store/showEditor';
import styles from './JinxEditor.module.css';
import {
selectFragmentShader,
updateFragmentShader,
} from './store/fragmentShader';
// VERTEX | FRAGMENT
//
// ERROR: 0:0: '#version 300 es' is not allowed.
const vertexLine = 57;
const magicNumber = 7;
const parseLog = (log: string, vertexShader: string) => {
const shaderType = log.includes('VERTEX') ? 'vertex' : 'fragment';
const error = log
.split(shaderType === 'vertex' ? 'VERTEX' : 'FRAGMENT')[1]
.trim()
.split('\n')[0]
.trim();
const line = Number(error.split('ERROR: 0:')[1].split(':')[0] || '');
const errorMessage =
error.split('ERROR: 0:')[1].split(':').slice(1).join(':') || '';
const vertexEnd = vertexLine + vertexShader.split('\n').length;
const section =
line > vertexLine && line <= vertexEnd ? 'vertex' : 'fragment';
const mappedLine =
section === 'vertex' ? line - vertexLine : line - vertexEnd - magicNumber;
return { section, mappedLine, errorMessage };
};
const JinxEditor = ({
vertexShader,
setVertexShader,
}: {
vertexShader: string;
setVertexShader: (shader: string) => void;
}) => {
const { colorMode } = useColorMode();
const rPadding = useBreakpointValue({ base: '0', md: '10px' });
// state
const [statusVertex, setStatusVertex] = useState<string>('');
const [statusFragment, setStatusFragment] = useState<string>('');
// redux
const fragmentShader = useAppSelector(selectFragmentShader);
const showEditor = useAppSelector(selectShowEditor);
const dispatch = useAppDispatch();
// effects
useEffect(() => {
// okay so basiaclly they dont emit any error or any event of any kind just log to the console 5head
const hooked = Hook(
window.console,